The Shape Of This GUI Never Change, Even In A Different Screen (I Used The Left Number)

Note The GUI I mean is ImageLabel

So I was checking my Old game, because I want to use some of the codes there for my new game. It’s a Code and GUI, it has a frame and text in it like always. But then I was confuse because one of The GUI did not change size (I used the left number so it should but this is not)

Ok so usually If we used this for the size : {0.25,0} {0.25,0} GUI will always fit the screen and follow The screen shape.
But this one does not Follow the screen shape (yeah that is good but how?).
Here is a Picture for showing you :



They Have The Same Size (With The Left Number) That should follow screen shape

Here Is What I Want To Know :

  • Knowing What Should I do If I want To make Another GUI like this without copy paste this one
  • Yes I made this, but is was along time ago. Why this GUI did not Follow The Screen Or Parent Size?
  • I have changing the Size and put it inside a parent. And I also check the properties if there is any different with the new added one.

Well we know that if we use the number in the left, the GUI always fit the parent or the screen. but why not happen to this one? did I did something here?

The second frame has RelativeYY as SizeConstraint, not RelativeXY.

Basically, the first frame’s X-Size is 40% of the screen’s X-Size, but the second frame’s X-Size is 40% of the screen’s Y-Size

Thanks Now I know.
This really helps

I was like too lazy to find out THOSE two numbers were different

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