The "Simulated Memory" setting in Device Emulator should work on everything, not just streaming

As a Roblox developer, it is currently too hard to test low RAM scenarios that do not involve instance streaming.

The device emulator has a “simulated memory” option, but this only affects calculations that involve StreamingEnabled. However, players in my game are facing bugs that I know are related to things like CanvasGroups running out of memory. It is extremely difficult to test this on my own, because I have 64GB of RAM. I can’t even pull 3 of them out because I’ll still have 16–I want to test my game on things like 2GB Android.

I’m going to see if using a VM works, but this is so much hassle for something that Roblox nearly has.

7 Likes

I always thought this behavior was weird and inconsistent.
This would be super helpful.