In my obby game, as in many others, there is a spinning cylinder on which players must jump and move on.
The problem is that when there are two or more players on the cylinder, it starts to move jerkily with a slight shake.
I have attached a video, please watch it🎥
The cylinder rotates in my game using the CylindricalConstraint. I have attached a screenshot of the model structure, please take a look📷
I don’t understand how this can be fixed, although I’m sure the answer is very simple. Maybe you can tell me to use something else instead of the CylindricalConstraint. I will be very glad of your help!
maybe try moving it in replicatedstorage and when player joins the game make local script to replace it in workspace so it seems for the player’s screen. I think it makes it local cylinder for each player