Overnight, my Roblox UI editor absolutely broke. Let me give an example.
I have a ScreenGUI with just a frame and a TextLabel in it.
The expected behaviour is that when I click the TextLabel, it selects the TextLabel and I can edit or move it, given that it renders above the current frame. However, what happens here is that the whole frame gets moved and that the text does not get selected.
It wasn’t, but ticking it made no difference. By the way, if I make them overflow (e.g. the “Example Notification” title) both labels are selectable whenever I click out of the frame if that can help
Hey guys, I think I’ve nailed down the issue. For some reason, it looks like setting the ZIndex to be higher than the parent Frame is the problem? When the ZIndex’s are the same, or when the parent has a higher ZIndex than the child, it works correctly, and it looks like both TextLabels and ImageLabels are affected by it, so it’s probably a generic bug with the UI editor. I’ll post the bug report soon.
EDIT: Wait, nevermind, it looks like @MeaxisDev beat me to it!