It seems that the UI editor within Roblox Studio has been broken one way or another. The previous behaviour of frames with no background not being selected does not apply anymore, and labels within UIs cannot be selected anymore. For examples, please see this DevForum post I made about this issue: The Studio UI editor absolutely broke
Technical info
CPU: AMD Ryzen 7 4800H with Radeon Graphics (2.90 GHz-4GHz)
GPU: Nvidia GeForce RTX 2060 6GB
RAM: 16GB
Enabled beta features: While I tested this on 2 accounts and one of them had no beta features enabled, my main has:
Aerodynamics
Dragger QoL Improvements
EditableImage and EditableMesh
Face Capture
Faster Play Solo
Grass Length Customization
Live Animation Creator
Material Generator
Multilayer Wrap Fix
New Audio API
Notched Screen Support
Path2D Instance
Texture Generator
Updated Docking System
Updated Roblox Controls
Upgraded Shorelines
Video Uploads
Reproduction files: Can be tested on any file.
The one on the DevForum post I attached: Test123.rbxl (59.7 KB)
Expected behavior
Step to reproduce: I click on a TextLabel within a frame
Actual behaviour: The entire frame selects
Expected behaviour: The TextLabel gets selected
Step to reproduce: I click on an space that appears empty but that is covered by a UI with a BackgroundTransparency of 1
Actual behaviour: It gets selected
Expected behaviour: It gets ignored
Also had this issue, and had to switch to a Roblox version from March to edit my UI.
It seems to always select the highest GuiObject in the visible object’s ancestery, instead of the highest GuiObject in terms of ZIndex (which is the expected behaviour)
Confirming this has been happening to me on all my devices with the latest studio studio installed. Switched my studio version to a previous one from february and march and it has stopped happening.
Obviously not sustainable to stay on an older version because it will force me to update soon, so I’m hoping this bug gets fixed
Can confirm this is happening to a lot of people, if not everyone. Very frustrating when trying to UI Design and can no longer drag frames or select them faster. Toggling off the new property “Interactable” does not change its behaviour either.
Use the Explorer to select the TextLabel in StarterGui>ScreenGui>Frame
Attempt to move the TextLabel by dragging it
Change the ZIndex of the TextLabel to any number below 2
Attempt to move it by dragging again
Expected behavior:
The TextLabel moves
Actual behavior:
Upon dragging the mouse while the TextLabel is selected, the Frame behind it is selected and moved instead. However, changing the ZIndex so that the TextLabel is on the same layer or behind it’s parent Frame fixes the issue.
I’m encountering the same issue. I’m curious how long it will take for them to address this, considering past bugs haven’t been resolved very quickly either. It seems like the only time action is taken is when famous developers complain about it.
Yes, there are on-call technicians, but often they will either not be in the office but be paid to stay available and come in if there is an emergency, or they will be in the office but they won’t be fixing bugs like this, they’re only there to ensure servers runs.
This is a software bug and I hardly doubt there are any software engineers at Roblox that are on call.