Hey, I am currently trying to send the client a list of quotes that are filtered based on their UserId with TextService. However, sometimes when a player isn’t fully connected (which it appears they have to be in order to filter), I get this error. Currently, I am just connecting the PlayerAdded event with a wait(2) to give them some time to fully load in. This, however, is inaccurate as all players load in with different times. What can I wait for or check to ensure the player is fully loaded in to avoid any collisions with this error? :
Error:
What I’m currently doing:
game.Players.PlayerAdded:Connect(function(plr)
wait(2)
bloxtonInterfaceRemotes.GiveSchedule:FireClient(plr,filterScheduleForUser(plr))
end)