When you wear the item Teapot Hat you can see on top of your avatar it’s missing a piece of the pot, the tip of the teapot is also missing making it see through.
I also own the item, to be honest it does kinda annoys me when an item isn’t fully there. I haven’t noticed it until two weeks after I bought it, but it seemed odd that parts were missing.
I feel like you guys should be posting actual bugs, not old items with weird meshes, fixing some of this type of stuff removes some of the charm from the item.
Considering old assets like the teapot (Astronaut Helmet for example) have gotten fixed and the team continues to allow these reports through without issue, it’s safe to say that these are considered bugs and I’m glad that the team is able to allocate time and resources into fixing and patching up stuff like this!
I second this. As an owner of the Teapot Hat, I’m not against the idea of fixing this completely, however I do believe it should be left alone as it’s been there for years and is now part of the item’s legacy and uniqueness.
Image taken from a 2012 build of Roblox, showing the Teapot Hat has always had the missing faces.
roblox could butcher the icon, the rest wont match, people will complain and it wont look right lol
Its not always the report that gets it wrong it can sometimes be roblox
Why would I want to pay more for an add-on when I could just get the whole item changed a little and get the full item? I understand that the community has been mixed with the changes of the “Firefighter Helmet” and the “Astronaut Helmet”, but their changes haven’t impacted too much on the item. The redesign would “maybe” give it a little better look and also completing the look of the item overall.
I feel like “fixing” the mesh of the iconic Utah Teapot would be a little counter-intuitive. This is how the mesh has always been both inside and outside of Roblox.
DoubledSided doubles every single face and isn’t an ideal solution for performance reasons. It also wouldn’t work for R6. Even if this were to fixed (in-which given the response to this topic, it seems like that would be less than ideal for many people) it’d likely just be fixed via inverting / adding the faces.
The precise fix to make the teapot hat visually better is to restructure the appearance of each face. In “Blender”, you can do that by using the feature “Recalculate Outside”:
This is true! I thought about mentioning it, but because it wasn’t the topic of the original post I decided against it. I’d be find to see this change, but as many older roblox accessories also have backface culling I dont mind either way. The Utah Teapot generally is double-sided though, yes.
And to address the concerns above of it being single-sided to avoid performance issues, that really isn’t the case for a mesh with such simple geometry. That being said, adding new faces would be a cleaner approach than just double-siding them all.
I believe the faces for the mesh are already outside-facing, there is just no inner face. I’ll check the mesh in a bit with blender and update my comment if I’m wrong.