I assume the reason my rocks are blue instead of orange is because the actual terrain textures aren’t white or grayscale. The colors “bleed” together instead of showing the Color3 I have selected. (I’m no GFX guru so I’m sure there’s better terminology for this) This behavior is not what I expected from the terrain color feature. I expected the terrain to be the exact color I chose for it.
Can Roblox look into this? I really want colorful terrain, but it’s not viable with Roblox’s current implementation.