The Thing (Newer stuff!)

For the crawler, I would recommend entrails coming out from the torso. You can never have enough gore.

How would you do that?[/quote]

One way to do it would be the following:

[code]local YourThing = YourThing
local BloodStain = game.ServerStorage.Bloodstain --Or you could just make it every time in the script
local PPart= YourThing.PrimaryPart
local LastPos = PPart.Position

while YourThing do
wait(1.5)
local NewPos = PPart.Position
if (NewPos - LastPos).magnitude > BloodStain.Size.X - (BloodStain.Size.X / 1.5) --Iā€™m assuming the part will be square
local NewStain = BloodStain:clone()
NewStain.Parent = workspace
NewStain.CFrame = CFrame.new(NewPos.X, NewPos.Y - (PPart.Size.Y / 2) + (BloodStain.Size.Y / 2), NewPos.Z)
game:GetService(ā€œDebrisā€):AddItem(NewStain, 10)
LastPos = NewPos
end
end[/code]

This was done off the top of my head, but you get the concept. If you need more explanation feel free to PM me![/quote]

Oh hey, just saw your post, thanks. Iā€™ll look at the script when I get back around to the crawler, currently moved onto some raycasting.

So Iā€™m working on making the Headcrab into script built morph, here is my progress so far :

[center]CAPTAIN SPUD[/center]
[center]

[/center]

Really cool! I want to make those for my games too! By the way, how did you animated the tentacles?