Tentacled Arms (Without head) : [size=1]sorry for bad recording.[/size]
The Crawler (Still working on him) :
Opinions? Ideas? Constructive criticism?
@HanSolo996, I am actually making this into a game, started on it 4 days ago, this thread is basically my update thread. @Testing, you want slender? Then go here : Silent Night - Roblox @DeviousDeviation and Whimzee, good, mission accomplished.
I think that this is what he was trying to achieve.
I think you should add some more stuff. Iām thinking that part of the lower torso should be ripped out and āfeelersā like that coming out of the wound.
[code]local YourThing = YourThing
local BloodStain = game.ServerStorage.Bloodstain --Or you could just make it every time in the script
local PPart= YourThing.PrimaryPart
local LastPos = PPart.Position
while YourThing do
wait(1.5)
local NewPos = PPart.Position
if (NewPos - LastPos).magnitude > BloodStain.Size.X - (BloodStain.Size.X / 1.5) --Iām assuming the part will be square
local NewStain = BloodStain:clone()
NewStain.Parent = workspace
NewStain.CFrame = CFrame.new(NewPos.X, NewPos.Y - (PPart.Size.Y / 2) + (BloodStain.Size.Y / 2), NewPos.Z)
game:GetService(āDebrisā):AddItem(NewStain, 10)
LastPos = NewPos
end
end[/code]
This was done off the top of my head, but you get the concept. If you need more explanation feel free to PM me!
Guest, I noticed those limbs/torsos have bevels on them. This means that theyāre compatible with shirts ā you donāt have to use SurfaceGUIs and get those small gaps. When you said pseudo characters, I thought you meant ones without humanoids.
They still work with them, I just donāt feel like writing my own humanoid classā¦ So Iām just sticking with ROBLOXās humanoid and adding/removing parts to/from the character.
Yes, except it would not work for the visible Torsoā¦[/quote]
I take it that means that the torso I see on-screen is a fake, and that the real torso is perfectly upright, offsetting the rest with a weld. Rename the ārealā torso to HumanoidRootPart and rename the āfakeā torso to Torso, and all will be weld.