The torso of rig keep change CanCollide to true

I want my R6 character got all body part collision to false however everytime I set it CanCollide to false it change back to true after a while and I don’t even know why ? I was try to put it in a loop or runservice but its still.

This happens because the CanCollide of every body part of a humanoid character is always set to true to avoid no-clipping on the floor and falling into the void. What are you trying to achieve with this though? To disable player collision? Flying with no-clip?

Regardless of what you’re trying to achieve, the solution to this is Collision Groups. Collision groups let you disable collision between two groups of parts using PhysicsService:CollisionGroupSetCollidable()(see documentation for more info).

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Thanks! the problem is fixed

(sdfcsdafsdafawserfsafar)

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