The torso refuses to move in the animation editor and instead... moves the animation editor grid

just… see for yourself.

i have no idea why this is happening. i don’t think there’s anything else to say here. it’s a custom rig. everything is unanchored. there’s nothing that’s welding or snapping the torso.

any help?

Does your right have a RootPart? Is that RootPart the Rig’s PrimaryPart? Is that RootPart anchored?

this is a pretty common issue. this usually happens because the RootPriority of the rig’s primary part is too low, try making it higher (i.e. between 4 and 6)

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this worked!!! thank you!
i’ve had this issue probably several other times, so now i’ll be able to solve them easily.

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