So I made these UI’s for my fighting game. However, it feels very bland and not so exciting. Any way I can fix this?
It actually looks pretty good.
I’d suggest maybe moving the instructional RH ones up to the top corner a bit or make them so you can have them moved off the screen. I dislike games where the UI takes up a lot of screen space when I’m trying to battle or look around.
You need to use different fonts and colors that complement each other. For example, the red titles can all be made white with a black UI stroke, giving the UI a cartoony / anime fighting game style.
The common standard for health bars is using a green color. It’s okay to disobey standards, but I’d say that most players on Roblox are used to green HP bars.
HP bars are commonly red as well. It’s a fairly standard color.
This UI looks good, it’s not really too bland. The text is a bit harder to read than it should be because of the colors being dark red and black for the outline, but it’s a good UI. How long did it take to make this UI? What game is it used in?
I went for a darker red, because the game is made around fighting, so I tried to go for that kind of blood effect. This didn’t take overly too long, I just made my own custom text and put it all together and so on.
I haven’t seen many games using them before.
You could also make it go from green at 100% to red at 0% to give a player a more visual warning of their health getting low.