The UI looks very bland

So I made these UI’s for my fighting game. However, it feels very bland and not so exciting. Any way I can fix this?

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It actually looks pretty good.

I’d suggest maybe moving the instructional RH ones up to the top corner a bit or make them so you can have them moved off the screen. I dislike games where the UI takes up a lot of screen space when I’m trying to battle or look around.

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You need to use different fonts and colors that complement each other. For example, the red titles can all be made white with a black UI stroke, giving the UI a cartoony / anime fighting game style.
The common standard for health bars is using a green color. It’s okay to disobey standards, but I’d say that most players on Roblox are used to green HP bars.

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HP bars are commonly red as well. It’s a fairly standard color.

This UI looks good, it’s not really too bland. The text is a bit harder to read than it should be because of the colors being dark red and black for the outline, but it’s a good UI. How long did it take to make this UI? What game is it used in?

I went for a darker red, because the game is made around fighting, so I tried to go for that kind of blood effect. This didn’t take overly too long, I just made my own custom text and put it all together and so on.

I haven’t seen many games using them before.

You could also make it go from green at 100% to red at 0% to give a player a more visual warning of their health getting low.