The Undead Coming - The 1 Million Update (v1.5.0)
Full Changelog
NEW CONTENT
- Remade House map
- Reworked Chapel map
- New underground crypt
NEW GAME PASSES
-
V.I.P - 799 R$
- 3 exclusive hats
- 750 Gold Bricks upon purchasing
- 5 Gold Bricks per round
- Reduced crate prices
- Receive more Gold Bricks with the purchase of the currency
- Pyramid head
- Gold torso color
- Gold chat tag
-
Equipment Pass - 599 R$
- Provides players with all equipment in the game upon purchase, including any future additions.
NEW COSMETICS
-
Heads - 16 new heads!
- Cylinder
- Perfection
- Trim
- Roll
- Octoblox
- ROX BOX
- Roundy
- Barrel
- Hex
- Pyramid
- Pea Brain
- Flat Top
- Eraser Head
- Diamond
- Blockhead
- Fat Head
-
New Booster Exclusives
- Booster Void Star
- Booster Bathelm
-
T-Shirts - 17 new t-shirts!
QUALITY OF LIFE IMPROVEMENTS
- UI overhaul
- New FOV slider option
- New sensitivity options
- New disable shell casings option
- New shop button on the toolbar
- New changelog button on the toolbar
- New streamer mode
- Better server statistics on top right
- The same map no longer appears a second time
- Players will no longer be chosen as zombies twice in a row
- Buying crates with Gold Bricks no longer gives duplicate items
- Voting will now highlight the map youβve selected and the highest voted map
- New human counter in rounds
- Smoother animations
- General lobby tweaks and improvements to make navigation easier
- More chat tips
- New public teleport chat commands: β/trainβ, β/cafeβ, β/artβ, and β/shopβ
- Train now displays a text for when itβs departing from the station.
- Train will automatically depart when all players are on the train
- Added UI elements that tell the player specific inputs like Reloading, Emotes, etc.
AUDIO CHANGES
- New firing and reload sound effects for the Sniper, AK47, and Pistol
- New UI sound effects
MAP CHANGES
-
Lodge
- Redone the map lighting
- Added a new stairway tunnel that leads to the underground area
- Added a new shack near the lake
- Redone the interior details in the two buildings; one turned into a reception room while the other is now a kitchen and bathroom
- Added a Truck in front of the Garage
- Redone the snowy hill to make it easier for zombies to climb up
- Added crates and props to the side of the Garage to climb up
- Opened a doorway to the lakeside of the Garage
- Added a Gas Canister to the roof of the Garage
- Removed invisible walls near the lake
- Removed invisible walls in the parking lot
- Changed zombie spawns
-
Titanic
- Redone the map lighting
- Opened a door and added a wooden platform on the side that leads to the back of the ship and the second floor
- Opened a hole in the control room with a stack of crates and ramps
- Added a small tunnel underneath the stairs that lead to the other side
- Opened a hole between the kitchen and game room
- Made the side debris climbable to the second floor
- Moved the roof holes at the top of Titanic
- Made more props destructible
- Removed invisible walls on the sides of the ship
- Moved props
- Moved zombie spawns
- Players can now fall of the ship and die
-
Restaurant
- Redone the map lighting
- Made some props easier for zombies to navigate
- Removed smaller props that got in the way
- Made more things destructible
-
Prison
- Added crates in the cafeteria near the ladder that helps zombies get to the balcony
- Moved zombie spawns
-
Lumber
- Redone the map lighting
-
Town
- Moved zombie spawns
BALANCE CHANGES
-
Weapons
- M249 damage buffed - 15 β 16
- M249 headshot buffed - 1.1 β 1.2
- Pistol damage buffed - 18 β 20
- Pistol firerate buffed - 0.18 β 0.16
- Pistol headshot nerfed - 2.0 β 1.7
- Revolver headshot buffed - 3 β 3.75
- Uzi damage buffed - 11 β 12
- AUG firerate buffed - 0.13 β 0.10
- AUG reserve ammo increased - 4 β 5
- Flamethrower base damage decreased - 10 β 2
- Flamethrower bullet hitbox increased
- Flamethrower range decreased
- Raygun damage nerfed - 35 β 25
- Raygun headshot nerfed - 1.6 β 1.2
- Sniper headshot buffed - 2.5 β 2.75
- Sniper damage nerfed - 60 β 40
- MP5 headshot nerfed - 1.5 β 1.4
- Sledgehammer knockback increased
- Sledgehammer damage buffed - 35 β 45
-
Equipment
- Vest changed from 75% to 40% to match the newly buffed human health
- Medkit healing buffed - 50% β 65%
-
Humans
- Health buffed - 100 β 125
- Last Man Standing speed boost nerfed - 50% β 30%
- Last Man Standing mechanic now gives the player a slightly increased speed boost after the initial speed boost ends for the rest of the match
- Last Man Standing mechanic now provides the player with a health boost as well as a full heal if there is only one player left when the timer isnβt under a minute
-
Zombies
- All zombie hitreg has been experimentally tweaked
- Fast Zombie damage nerfed - 9 β 8
- Fast Zombie speed nerfed - 25 β 22
- Hazard Zombie spit damage nerfed - 8 β 6
- Hazard Zombie spit gas depletion buffed - 0.425 β 0.475
- Charger Zombie charge damage buffed - 15 β 20
- Tank health buffed - 1100 β 1400
- Tank damage buffed - 15 β 22
BUG FIXES
- Fixed flamethrower lag
- Flamethrower toxic explosion fixed
- Joining the game will now give you the correct skybox for the map
- Fixed UI element that shows zombies how many bricks they earn from killing a human
- Hazard zombie spit no longer blocks bullets
- Hazard zombie spit now rewards players with bricks
- Kills against special zombies now reward extra bricks
- Specific faces that previously didnβt appear now do
- Fixed players not having the retro-styled forcefield
- T-shirts now show up properly
- Uzi reload no longer cancels
- Fixed various lighting bugs
- Fixed various memory leak issues
- Fixed vest killing players instantly when touching kill part
- Fixed an issue with the skin preview where selecting other skins after selecting a reflective skin will improperly update their reflectiveness
- Fixed retro-styled idle animation not playing
- Fixed the issue where guns will continuously fire while reloading
- Fixed shotgun reload sound issue
- Fixed gas mask visual issue
- Fixed issue with shop prompt not disappearing
- Fixed issue with train not enforcing sitting logic
- Fixed various animation issues
- Fixed zombie ladder climbing
- Medkit now no longer displays the playerβs previous weaponβs ammo
- Fixed Raygun cartridge and Revolver bullets falling when viewing them in the inventory screen
Thank you for 1,000,0000 visits! <3