The Undead Coming - v.1.5.0 Full Changelog

The Undead Coming - The 1 Million Update (v1.5.0)

Full Changelog


:hammer: NEW CONTENT :hammer:

  • Remade House map

  • Reworked Chapel map
    • New underground crypt

:moneybag: NEW GAME PASSES :moneybag:

  • V.I.P - 799 R$

    • 3 exclusive hats
    • 750 Gold Bricks upon purchasing
    • 5 Gold Bricks per round
    • Reduced crate prices
    • Receive more Gold Bricks with the purchase of the currency
    • Pyramid head
    • Gold torso color
    • Gold chat tag
  • Equipment Pass - 599 R$

    • Provides players with all equipment in the game upon purchase, including any future additions.

:tshirt: NEW COSMETICS :tshirt:

  • Heads - 16 new heads!

    • Cylinder
    • Perfection
    • Trim
    • Roll
    • Octoblox
    • ROX BOX
    • Roundy
    • Barrel
    • Hex
    • Pyramid
    • Pea Brain
    • Flat Top
    • Eraser Head
    • Diamond
    • Blockhead
    • Fat Head
  • New Booster Exclusives

    • Booster Void Star
    • Booster Bathelm
  • T-Shirts - 17 new t-shirts!

:joystick: QUALITY OF LIFE IMPROVEMENTS :joystick:

  • UI overhaul
  • New FOV slider option
  • New sensitivity options
  • New disable shell casings option
  • New shop button on the toolbar
  • New changelog button on the toolbar
  • New streamer mode
  • Better server statistics on top right
  • The same map no longer appears a second time
  • Players will no longer be chosen as zombies twice in a row
  • Buying crates with Gold Bricks no longer gives duplicate items
  • Voting will now highlight the map you’ve selected and the highest voted map
  • New human counter in rounds
  • Smoother animations
  • General lobby tweaks and improvements to make navigation easier
  • More chat tips
  • New public teleport chat commands: β€œ/train”, β€œ/cafe”, β€œ/art”, and β€œ/shop”
  • Train now displays a text for when it’s departing from the station.
  • Train will automatically depart when all players are on the train
  • Added UI elements that tell the player specific inputs like Reloading, Emotes, etc.

:loud_sound: AUDIO CHANGES :loud_sound:

  • New firing and reload sound effects for the Sniper, AK47, and Pistol
  • New UI sound effects

:world_map: MAP CHANGES :world_map:

  • Lodge

    • Redone the map lighting
    • Added a new stairway tunnel that leads to the underground area
    • Added a new shack near the lake
    • Redone the interior details in the two buildings; one turned into a reception room while the other is now a kitchen and bathroom
    • Added a Truck in front of the Garage
    • Redone the snowy hill to make it easier for zombies to climb up
    • Added crates and props to the side of the Garage to climb up
    • Opened a doorway to the lakeside of the Garage
    • Added a Gas Canister to the roof of the Garage
    • Removed invisible walls near the lake
    • Removed invisible walls in the parking lot
    • Changed zombie spawns
  • Titanic

    • Redone the map lighting
    • Opened a door and added a wooden platform on the side that leads to the back of the ship and the second floor
    • Opened a hole in the control room with a stack of crates and ramps
    • Added a small tunnel underneath the stairs that lead to the other side
    • Opened a hole between the kitchen and game room
    • Made the side debris climbable to the second floor
    • Moved the roof holes at the top of Titanic
    • Made more props destructible
    • Removed invisible walls on the sides of the ship
    • Moved props
    • Moved zombie spawns
    • Players can now fall of the ship and die
  • Restaurant

    • Redone the map lighting
    • Made some props easier for zombies to navigate
    • Removed smaller props that got in the way
    • Made more things destructible
  • Prison

    • Added crates in the cafeteria near the ladder that helps zombies get to the balcony
    • Moved zombie spawns
  • Lumber

    • Redone the map lighting
  • Town

    • Moved zombie spawns

:wrench: BALANCE CHANGES :wrench:

  • Weapons

    • M249 damage buffed - 15 β†’ 16
    • M249 headshot buffed - 1.1 β†’ 1.2
    • Pistol damage buffed - 18 β†’ 20
    • Pistol firerate buffed - 0.18 β†’ 0.16
    • Pistol headshot nerfed - 2.0 β†’ 1.7
    • Revolver headshot buffed - 3 β†’ 3.75
    • Uzi damage buffed - 11 β†’ 12
    • AUG firerate buffed - 0.13 β†’ 0.10
    • AUG reserve ammo increased - 4 β†’ 5
    • Flamethrower base damage decreased - 10 β†’ 2
    • Flamethrower bullet hitbox increased
    • Flamethrower range decreased
    • Raygun damage nerfed - 35 β†’ 25
    • Raygun headshot nerfed - 1.6 β†’ 1.2
    • Sniper headshot buffed - 2.5 β†’ 2.75
    • Sniper damage nerfed - 60 β†’ 40
    • MP5 headshot nerfed - 1.5 β†’ 1.4
    • Sledgehammer knockback increased
    • Sledgehammer damage buffed - 35 β†’ 45
  • Equipment

    • Vest changed from 75% to 40% to match the newly buffed human health
    • Medkit healing buffed - 50% β†’ 65%
  • Humans

    • Health buffed - 100 β†’ 125
    • Last Man Standing speed boost nerfed - 50% β†’ 30%
    • Last Man Standing mechanic now gives the player a slightly increased speed boost after the initial speed boost ends for the rest of the match
    • Last Man Standing mechanic now provides the player with a health boost as well as a full heal if there is only one player left when the timer isn’t under a minute
  • Zombies

    • All zombie hitreg has been experimentally tweaked
    • Fast Zombie damage nerfed - 9 β†’ 8
    • Fast Zombie speed nerfed - 25 β†’ 22
    • Hazard Zombie spit damage nerfed - 8 β†’ 6
    • Hazard Zombie spit gas depletion buffed - 0.425 β†’ 0.475
    • Charger Zombie charge damage buffed - 15 β†’ 20
    • Tank health buffed - 1100 β†’ 1400
    • Tank damage buffed - 15 β†’ 22

:bug: BUG FIXES :bug:

  • Fixed flamethrower lag
  • Flamethrower toxic explosion fixed
  • Joining the game will now give you the correct skybox for the map
  • Fixed UI element that shows zombies how many bricks they earn from killing a human
  • Hazard zombie spit no longer blocks bullets
  • Hazard zombie spit now rewards players with bricks
  • Kills against special zombies now reward extra bricks
  • Specific faces that previously didn’t appear now do
  • Fixed players not having the retro-styled forcefield
  • T-shirts now show up properly
  • Uzi reload no longer cancels
  • Fixed various lighting bugs
  • Fixed various memory leak issues
  • Fixed vest killing players instantly when touching kill part
  • Fixed an issue with the skin preview where selecting other skins after selecting a reflective skin will improperly update their reflectiveness
  • Fixed retro-styled idle animation not playing
  • Fixed the issue where guns will continuously fire while reloading
  • Fixed shotgun reload sound issue
  • Fixed gas mask visual issue
  • Fixed issue with shop prompt not disappearing
  • Fixed issue with train not enforcing sitting logic
  • Fixed various animation issues
  • Fixed zombie ladder climbing
  • Medkit now no longer displays the player’s previous weapon’s ammo
  • Fixed Raygun cartridge and Revolver bullets falling when viewing them in the inventory screen

Thank you for 1,000,0000 visits! <3

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