the archway was made with the archimedes plugin
This can be fixed by changing the union’s collision fidelity
change it to the precise convex something something i forgot what its called
with “PreciseConvexDecomposition” worked, but it not will be a problem with performance?
should be fine since it’s cut with basic shapes
More precise collision would obviously be more expensive, thats not something you can avoid (atmost you can decrease the expense)
Its a simple shape anyways so it wouldn’t really matter
ok, thank you very much for all the answers, it solved my problem.
You say the arch was made using Archimedes, but you use unions. Which is it?
I converted all the parts to union after I made it, it’s my first build I’ve done
I’m confused. If Archmedies made the arch for you, what are you using the union for?
I made the arch with archimedes, then all those parts that archimedes generated, I converted them to union, then the arch was the same but in one piece, once I finish the whole model I plan to convert it to mesh, so that it is better in terms of performance.
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