Classic “say” block removed due to changes with TextChatService
Hello everyone!
I would like to raise your attention to the following change in EventBlocks: The “say” block from the “Debug” category has been removed from the inventory
What does this mean, and why?
This means, you will have to use a work around to display chat bubbles above parts. Example at the end of this post.
The new “TextChatService” does NOT support displaying chat bubbles from server scripts, therefore the classic “say” block will not work as intended. Your scripts using “say” blocks should still run fine, but the chat bubbles might break soon.
How to display chat bubbles then?
It is very easy. I have added a new “say” block in the “Client” category (only in LOCALscripts)
You can just broadcast a message from a server script and have the local script display the chat bubbles above the desired part.
Example:
I’m having a bug with this plugin where the text is cut off on most of the blocks or is overflowing. Not sure if it’s to do with the plugin itself or a Studio setting breaking it? Would appreciate any help.
Hello, this seems really weird…
All blocks are designed by hand, not generated by code, so I think it is something to do with Studio. Do you perhaps have a high DPI setting? I have never seen an issue like this.
I will admit I haven’t used this plugin but I could be of assistance, some in-game settings do transfer over to studio as well such as the accessibility settings, do you by chance have your text size accessibility set to be larger?
Unfortunately I don’t even have this setting on my end, so I don’t think so. I’ve been trying to change any setting in Studio itself relating to text size but nothing is working. It’s strange because this is the only plugin I’ve had this kind of problem with, or anything in Studio at all.
Hello! I would like to recommend my other plugin, BlockLua instead. It takes more time to learn, but it’s more flexible and gets better support. Feel free to report any bugs or missing features directly to me.