This is my first ever hat I made in studio!
Tell me what do you think about it and do the poll below. In The Replies, tell me what needs to be improved.
(And Idk how to make the volcano leak lava so anyone here knows how to do it, PLS TELL ME)
This looks less like a volcano and more like a brown cone.
Suggestions for your model:
Make it less elongated at the top, and include some lava lines flowing down. (Maybe lava parts coming from the top or even smoke clouds)
Enlarge the “forest area” and spend more effort on the small details (add palm trees, maybe make it look more like a island), Maybe add a hut.
Anyways, the model looks good! Looks way better than my first ever models!
It def needs improvement but considering the fact that this is your first model, I wouldn’t stress about that (doesn’t mean you can improve it right now, I’d probably encourage you to).
This is awesome, especially for one of your first creations. I’d encourage you to find a way to integrate it more with the avatar’s head (so it’s not just sitting on top of the dummy). I also think it might help the volcano aesthetic to make the opening at the top a bit wider. I can’t tell if you’ve done this already, but beveling the areas that are sloped can help the change be a bit more gradual, too.
Hope this helps!
To bevel the sloped areas you select the faces (hold shift while clicking on the desired faces) in Edit Mode (top left of the window) and Ctrl + B to bevel (move your mouse to adjust). Let me know if you still have any questions.
I don’t think that beveling to a reasonable amount will cause a noticeable difference, if that, in game performance. The model has few faces to begin with. Auto smooth will help but will look choppy if you do it with such low poly.