The wheels of my vehicle are having a physics freakout

Having an issue with my wheels randomly deciding to “pop” above the model when they rotate (set any number to the AngularVelocity property of the Cylinder constraint.) as shown in the video and become permanently stuck up there.

Its a pretty standard setup, 2 attachments, a spring for suspension and a CylinderConstraint for rotation/locomotion. Properties for the two constraints are below:

As well as attached the model here:
Tank.rbxm (119.0 KB)

Reproduction steps:
Start a studio play session, insert model. 9 times out of 10 it’ll immediately show the issue, if it doesn’t, select all of the CylinderConstraints in Model.Constraints.Locomotion and give them some AngularVelocity

1 Like

Hiya Guest!
Put LimitsEnabled on your SpringConstraints and your Prismatic/Cylindrical Constraints so they don’t go past those limts
Make sure your wheels have a decent Density to them. If they’re too light they’ll have issues.