The Wizards of the Astral Isles: A Comprehensive Guide

The Wizards of the Astral Isles

A Comprehensive Guide


Index

  1. Introduction
  2. Rules
  3. Ranks
  4. Lore
  5. Ranks
  6. Miscellaneous

Section 1: Introduction

Welcome to the Astral Isles. By reading this, you are already ahead of the game, as this guide explains to you everything you need to know about the group. It will not be easy to climb the ranks, it is grueling to train here; But do not be afraid, you will learn much in your time here. I apologize if anything in this guide is outdated or misspelled. If it is outdated, I assure you, it will be updated shortly. If anything is wrong, please do not hesitate to Private Message one of the High Ranks. Thank you for taking some time to read this guide, and I hope it helps you to have a better understanding of what goes on within the group. Again, welcome to the Astral Isles, and enjoy your stay!


Section 2: Rules

[General Rules]
  • No Spamming, Flaming, Trolling, etc. Just generally be a kind and decent person within reason.
  • Always listen to a High Rank (Archivist and higher) at a training or any Wizards area.
  • Follow all extra rules given at training.
  • No bribery is allowed at all within the guild. If one is caught trying to bribe, they will be exiled. This includes HRs.
  • Respect all other Wizards, Knights, etc. at a training, or at any place. We’re Wizards, not savages.
  • Try not to double post on the wall unless your post does not fit into one text box.
  • Do not advertise on the group wall or in group places.
  • Do not beg for a promotion or ask for one for no reason.
[Training Rules]
  • Do not speak while the trainer is speaking.
  • Do not pull out a weapon unless told to.
  • Generally act mature.
  • Listen to and follow all the commands of the current trainer.

These rules are subject to change, and others may be added on during certain trainings or parts of trainings.


Section 3: Ranks

[1] Guild Applicant [1]
  • A newcomer to the Astral Isles aspiring to one day be a great wizard.
    • Requirements: Join the group.
[2] Apprentice [2]
  • An individual who has completed basic training is awarded with the title of Apprentice. But their work is not about to get easier.
    • Requirements: Obtain 2 points at a training.
[3] Student [3]
  • One who has earned their rightful place in the Wizards of the Astral Isles by intense training and preparation.
    • Requirements: Obtain 4 points at a training and show an understanding of all the basics of combat.
[4] Student Elite [4]
  • Stronger than the average Student. A Student that has excelled is awarded with the title of Student Elite.
    • Requirements: Obtain 6 points at a training and show moderate ability at using combat techniques.
[5] Scholar of the Land [5]
  • A well researched cartographer who knows the Astral Isles well. They construct marvelous buildings for the Wizards to use.
    • Requirements: Assist in the creation of places for the group. This rank is also used for retired Archivists and above.
[6] Scholar [6]
  • Only the smartest of individuals within the entirety of the Astral Isles are awarded with the title of Scholar. They aid the High Scholar in further research.
    • Requirements: Obtain 7 points at a training as well as excel in all aspects of battle, showing maturity and promise of leadership. Completion of Research Base Galois as well as the recommendation of 2 HRs is also required.
[6] Wizard [6]
  • Only the strongest of individuals within the entirety of the Astral Isles is awarded with the title of Wizard. They aid the Master Wizard in battle and defense.
    • Requirements: Obtain 7 points at a training as well as excel in all aspects of battle, showing maturity and promise of leadership. Completion of Research Base Galois as well as the recommendation of 2 HRs is also required.
[7] Archivist [7]
  • These keepers of the tomes know much about the lore, as well as help protect the Archive. They spend much of their time teaching newcomers to the Astral Isles and helping others excel.
    • Requirements: Be chosen by the High Scholar, Master Wizard, and current Archivists for your incredible ability in all aspects of wizarding. Must show maturity and leadership abilities.
[8] High Scholar [8]
  • The lead researcher in the Astral Isles. The original teacher of everyone in the new era of the Isles. The position is currently held by Invidia Hammerfist.
    • Requirements: Be Copiale (?)
[8] High Scholar [8]
  • The head battle mage of the Astral Isles. Focuses on the directing of wizards to win their battles. The position is currently held by Zauber Voxel, who seemingly disappeared some time ago. Nobody but Invidia has any idea of where he currently may be.
    • Requirements: Be HyperVoxel (?)
[9] Council [9]
  • Trusted folk that have earned their place to the council. They are close friends of the Archmage SolarCrane.
    • Requirements: Be a Roblox Admin.
[9] Redcliff Liasson [9]
  • Close friend and ally to the Wizards of the Astral Isles. This rank is reserved for the Wind Walker himself, Sorcus.
    • Requirements: Be Sorcus.
[10] SolarCrane [10]
  • Successor of Arch-Mage HotThoth and overseer of the Astral Isles. This rank is reserved for Arch-Mage SolarCrane.
    • Requirements: Be SolarCrane.

Section 4: Lore

We recommend that all members read the following blog posts to gain a basic understanding of our lore.

Additionally, specific stories of the new era of the Astral Isles can be found below:

Want more information on the lore groups? Read the description of hats, gear, and packages that are related to the lore. To find these items, search for “Redcliff,” “Korblox,” “Splintered Skies,” “Astral Isles,” and “DarkAge” in the catalog. Some High Ranks also include stories of their lore characters in their bios. If you want to know anything else about lore, ask a High Rank.


Section 5: Group Relations

Below are all the other associated lore factions and their relation to the Astral Isles.


Section 6: Miscellaneous

[Group Acronyms]

Some members use these acronyms when talking about certain things. It is recommended that you learn them so you know what the people using them are talking about.

  • WAI/WotAI = Wizards of the Astral Isles
  • KoR = Knights of RedCliff
  • KotSS = Knights of the Splintered Skies
  • MW = Master Wizard
  • HS = High Scholar
  • SE = Student Elite
  • HR = High Rank
  • RP = Role-Play/Role-Playing
  • SF = Sword Fight / Sword Fighting
  • PTS = Permission To Speak
[Our Items]

We have a multitude of items. If one cannot be found in the catalog, you can follow one of these links to get to it.

* Although this accessory is technically associated with the Splintered Skies, it bears the Astral Isles insignia for unknown reasons. Because of this, it has been included here.

[Training Locations]

There are many locations that have been used for training by the Astral Isles over the years. Here is a list of them, along with their status.

Along with these is Research Base Galois, which serves as a test for those who want to obtain the rank of Wizard or Scholar (as it is one of the requirements).


Any further questions pertaining to the group or the guide can be sent to the High Scholar.

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