Theft prevention assurance

I was promised 10k robux and I’ve never had that much before, that’s also why I don’t want to lose the contract.

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The arrangement being offered by the other party is highly suspicious. Any serious developer will either offer to pay a portion of the contract up front or will pay before you deliver the product.

Unless the other party will allow you to build in your own place or agrees to an upfront payment, I would highly recommend turning down the contract. You’ll save yourself a lot of grief once the other party inevitably walks away without paying you.

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I wouldn’t listen to what he said. That’s destroying someone else’s work, because it won’t just pick up the deletion scripts. It will pick up other scripts that the group has been working on.

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@ManateeDerp47 Make a script that builds the model by itself, it’s pretty easy. Build the model first, then port the parts and all their properties into a script, then put that script into a require method and give that script to him. Boom, no malicious scripts.

Building the model from a script will not prevent the model from being stolen. The other party only has to build the model once in order to steal it.

The only way to prevent the model from being stolen is to only provide the model after being paid. If the other party will not accept that arrangement, you are better off declining the contract.

No.

It is wrong :slight_smile:. Does amazon usually ship something to you before you’ve paid for it?

That’s what I thought, but the contract was for 10k robux and making it on my own secure and safe turf was a dealbreaker for the client.

Don’t work in someone else’s game, simple as that, if they have a problem, move on to your next client. Never do this, imho.

I’d do that but:

  1. I’m poor.
  1. 10,000 robux.

In case like this, they’re probably just telling you what you want to hear. Putting you in this stage of thinking. The truth is, there’s a good chance you won’t get the money.

If someone EVER has a problem with you having the security and safety of your product then they’re just down-right scamming, and even if they aren’t, it’s not worth the chance.

Your client is basically saying: I don’t want you to have the product in your place because I can’t steal it.

Meanwhile, you can just open access to your game and everything will be there.

Just don’t do it. You’ll get other commissions.

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You’re probably right, I’ve been practically stalking the recruitment section of the DevForum looking for anyone asking for a builder, I’ll probably get something else. For now, I think I’m going to keep working for this client, if nothing else then for the practice.

Is it bad that after every session of me working on their build I copy/paste the whole thing into a personal place to have my own copy/so I at least have something to add to my portfolio at the end of the day?

That’s great, keep it for your portfolio.

You can also do contracts, but I know nothing about them so I won’t endorse them for you.

Do you mean like, legal documents ensuring I get paid? I’m pretty sure both contracts are minors, and also pretty sure the client is not in the United States making any contracts I draw up or sign not legally binding

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Another person on the forum had told me they had to sign a “contract” stating that stealing their assets was against ROBLOX TOS or something. I don’t even know if that could hold up but I assume you could do something of the sort.

Why don’t you show them the model, then they pay, then you give. Don’t give them any access to the place you are building at. If the client doesn’t like paying once they are shown the work, that’s not your fault for playing in your own favor. That’s what I would do anyways.

Or you could just create a module token which, if not set to true, the model will destroy itself. That way, if they scam you get them back.

I tried that, but they insisted I develop in their place. My usual arrangement is to develop on my own, send them screenshots of progress, but that wasn’t enough for this client.

Then don’t do it in the first place. If the client asks for you to create something for robux, you have to favor yourself. They are asking you, right? If you want to do it anyway, I suggest you record the encouter of you going on his place to bring the model. That way, you have direct evidence of the person (if he does) scamming you.

If he does scam you, you might get compensation for that loss provided you contact roblox support.

I’m not a lawyer but if I’m interpreting Roblox TOS Section 5 (Making Payments, Receiving Payments, Billing, Refundability and Dispute Resolution), Subsection C (Disputes Between Devs and Payors), Article 1 (Disputes Regarding Dev Game Services and Dev Game Item Services), if a situation arises, I have to make a good faith effort to resolve it, but after that I can contact Roblox support and they’ll intervene. While what happens isn’t their liability, they choose to be open to intervene in these matters. Here’s the direct quote from TOS Sec. 5, Subsec. C, Art. 1:

If you have any problems or concerns with Dev Game Services or Dev Game Item Services, you should contact the Dev of the Dev Game Services or Dev Game Item Services to resolve the issue. Although we are not responsible for any such issues, we have an interest in making sure that we keep the Service a good experience for all involved. As such, we reserve the right, in our sole discretion, to intervene in and assist in attempting to resolve issues between Devs and Payors. To escalate any such problem to us, please first make a good faith attempt to work out a solution with the Dev. After such a good faith attempt, you may escalate to our Customer Service department completing the Customer Support Form (Support - Roblox). If we choose to take action, Devs and Payors agree that our decision (which may include deducting Robux from the Dev and crediting of Robux to the Payor) is final and Devs and Payors shall abide by that decision. You agree to work with us in a timely manner to resolve all such issues, and failure to do so is considered a violation of these Terms.

First, happy birthday! What you can do is have your client sign a contract stating the work cannot be used outside of this place. If it is used, the client can be charged for breaking the rules with you.

First, thank you so much :)! Since my client and I are both minors, and they aren’t in the US, any contracts aren’t legally binding. Also, my personal belief is that once I’m done and paid, anything I made is yours and you can do what you want with it, provided that I get credit.

The contract is an interesting idea though, I could use it as more of a heads-up that if I don’t get paid, I can and will contact Roblox support about it, as stated in Roblox Terms of Use Section 5, Subsection C, Article 1. Here’s the full quote, if you need/want it for your own contracts.

If you have any problems or concerns with Dev Game Services or Dev Game Item Services, you should contact the Dev of the Dev Game Services or Dev Game Item Services to resolve the issue. Although we are not responsible for any such issues, we have an interest in making sure that we keep the Service a good experience for all involved. As such, we reserve the right, in our sole discretion, to intervene in and assist in attempting to resolve issues between Devs and Payors. To escalate any such problem to us, please first make a good faith attempt to work out a solution with the Dev. After such a good faith attempt, you may escalate to our Customer Service department completing the Customer Support Form (Support - Roblox). If we choose to take action, Devs and Payors agree that our decision (which may include deducting Robux from the Dev and crediting of Robux to the Payor) is final and Devs and Payors shall abide by that decision. You agree to work with us in a timely manner to resolve all such issues, and failure to do so is considered a violation of these Terms.