You can write your topic however you want, but you need to answer these questions:
-
What do you want to achieve? Keep it simple and clear!
I want that OliveTree give me the olives when i give him, food and water. -
What is the issue? Include screenshots / videos if possible!
-
What solutions have you tried so far? Did you look for solutions on the Developer Hub?
I tried to change variables and stuff. Nothing that I’m doing is giving me some positive answer, now im thinking that’s the Roblox Studio Bug. I wanna think the problem is me and not Roblox Studio, please help me!
-- This is an example Lua code block
local OliveTree = script.Parent
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local TreeFruits = ReplicatedStorage.TreeFruits
local Water = script.Parent.Water
local Earth = script.Parent.Earth
local Winter = "Winter"
local Summer = "Summer"
local Spring = "Spring"
local Autumn = "Autumn"
function fertilizing()
Water.Transparency = .5
wait(5)
Water.Position = Water.Position - Vector3.new(0,0.1,0)
wait(3)
Water.Transparency = 1
end
workspace.Water.water.ClickDetector.MouseClick:Connect(fertilizing)
function takingthefertilizating()
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local adubo = ReplicatedStorage.adubo
local clicked = 0
local player
local treesfood = workspace.Fertilization.treesfood.ClickDetector
treesfood.MouseClick:Connect(function(hit)
clicked = clicked + 1
if clicked == 1 then
local Adubo = adubo:Clone()
Adubo.Parent = OliveTree
wait(4)
Adubo.Parent = ReplicatedStorage
end
end)
end
takingthefertilizating()
function photosynthesisprocess()
--This is not a problem for while
end
function givingtoplayerfruits()
fertilizing()
if fertilizing and takingthefertilizating then
local treefruits = TreeFruits:Clone()
treefruits.Parent = OliveTree
end
end
Please do not ask people to write entire scripts or design entire systems for you. If you can’t answer the three questions above, you should probably pick a different category.