See update at bottom. The title was changed and may no longer fit this category; I have reported the bugs to staff.
I have a script & anim for when an enemy dies. It used to work perfectly fine, but now it suddenly doesn’t; or at least, it doesn’t for the client.
As seen in the videos below, all body parts will move with the animation for the server, but some will just freeze for the client (other animations work fine for some reason). The corpse then fades away for the server, as intended; it doesn’t for the client, however.
Server:
Client:
I have tried re-exporting the animation, still no luck. Other than that, I’m not sure how to go about fixing this as I don’t know what would cause this. There’s nothing in my script that would cause for it to act differently between the server and client. Even without the script, the animation doesn’t work properly (the bodyparts remaining static for the client); likely a studio/engine bug.
I couldn’t find any topics with an issue such as this.
Update: As for the animation, changing the meshparts seemed to fix it for some reason. As for the script not going, well, here we go-
*Everything works fine in Roblox Player, but doesn’t work in Studio on client. Some scripts just wont work properly in client Studio whilst they do in Player.
*NPC’s that are somewhat far from where the player spawns wont load in (even with streaming enabled off). Ones that are close by are loaded in, but ones that are some distance away will never load in on client-side, even if you go right up to them. Enemies will still move around and attack, but their bodies aren’t loaded in (not even the regular BaseParts), causing for them to be invisible.
Everything is fine server-side and in Roblox Player; things just don’t work client-side in Studio. These issues occur in both the current public version of Studio, and the beta version.