I’m trying to use Ready Player Me, an avatar creator that can be integrated on multiple game engines, on Roblox. I’ve figured out how to find avatar data, but I have no idea how I could import GLB data (3d models) into physical models in Studio.
I’m thinking that the only solution is using Editable Meshes, but I really don’t want Roblox to have my personal data since I have to verify I’m 13+. Is there a safe workaround to this?
local HttpService = game:GetService("HttpService")
local apiEndpoint = "https://[DOMAIN].readyplayer.me/avatar/choose"
local userID = "USERID"
print(apiEndpoint, userID)
local response = HttpService:GetAsync("https://models.readyplayer.me/"..userID..".glb")
print(response)