February 10, 2020, 7:17pm
So… I’m making a “Third Person Shooter” game, but I have a “little” problem with the camera.
I can’t upload images to my post, because I can’t make a “Camera system” . I’m learning how to develop so yes…
For solutions I tried to search it on Google, watch about it some videos, but I can’t find any normal “support”.
If anyone can help me how can I make a Third Person Camera, to a shooter game, PLEASE write it down, where can I search up for it, or how can I start making a Third Person Shooter, with an aiming system.
Sorry, If anything is not understadable, but I’m Hungarian.
Thank you for the helps!
Uh this is really off-topic and contributes o thing to the post.
@Mrattilla couldyou explain what kind of camera system you need? One that locks in third person?
February 10, 2020, 7:49pm
Yes I want, a third person camera system, which is
lock in third person, with an aiming system.
I don’t what type of google search you made, but I found a lot of tutorials!
Third Person Camera Script:
Alright guys, so after a ton of waiting for a response on my previous post about my broken camera, I decided to make a third person camera from scratch. I feel this may be of aid for folks, so here ya go!
What does it allow for?
-Manages to rotate the camera with just the movement of the mouse
-Manages to move around the character, and not a static focus point
-Basic 8-Directional movement
-Easy to modify
-Camera collisions (Can be toggled)
To use, just insert…
I’m not a scripting guy, I just came to ask for a little advice. My friend and I are looking into a way to make a third person camera, basically shift lock, but over the shoulder instead with a slight zoom for aiming by holding right click. Would this be something as simple as moving the camera positioning? How can I get started?
Any help is appreciated, thank you.
Is there any way for a developer to implement a third person style camera similar to shift lock mode?
The camera bit isn’t so hard but as soon as we cut to CameraType = Scriptable the player will no longer face the camera, so it’s back to the drawing board there.
Know this is something people have been trying to do for a long time, has anyone figured out a neat way yet?
Hello everyone! So I’ve had this question for a while and i’m not entirely sure how i could implement this. How would i go about making an ‘aim-able’ gun? I’ve tried looking for tutorials/forum posts on this, but i haven’t really found any.
What are you attempting to achieve?
I’m trying to script a gun tool that you can aim down the gun’s sights when holding down the right mouse button.
What is the issue?
I’m not entirely sure how else i could do this.
What solutions have you tried so fa…
I am trying to make a gun framework and cannot work out how to make the gun aim if the player holds right click. i know i need to use UIS/Mouse which i have done but i cant get it to smoothly animate to the aim pos, or even aim at all.
my gun is in
so i am using RenderStepped
How would i do this? i am trying to make the aiming similar to the ones in phantom forces
February 10, 2020, 7:58pm
A really big thanks to you!
If this helps, please mark it as a solution so others know your problem solved! Oh and, your welcome!
February 10, 2020, 8:12pm
Where can I paste the “Orbital Camera Script”. Right now I pasted to StarterPlayer, and it isn’t look like a third person camera, like shift lock
Uh, have you read the tutorials? Also what is the script? Would be helpful if you could post it here!