What happened: I have an instance in Replicated storage that im trying to print however when I attempt to do this via local script, it causes studio to crash.
Code:
local Section_Data = game:GetService("ReplicatedStorage"):WaitForChild("ReplicatedGameData"):WaitForChild("Section")
print("Lag Starting")
wait(1)
print(Section_Data)
print("Here") --Never prints because studio literally crashes when Section_Data is printed.
I tried this and my studio was just fine, so I don’t really know what is happening to you.
Perhaps there’s a different script that’s causing the crash?
I disabled the script and it worked perfectly fine, ill try the bug in another roblox game and see if it may just be a problem with the game or something
I did and it worked. The script does not work in the game that im working on however. I avoided this by not using replicated instances (i can still access their properties) entirely.
If you are trying to print a Value, please call it as Section_Data.Value, honestly might think it’s got to be doing with the attempt of printing something nil that is replicated, which will then cause overload. I would most likely consider it as a bug.