"This mouse is no longer active" error when using tools

So, I’m attempting to program a script that just creates a raycast between your mouse’s hit and your HumanoidRootPart and I keep getting the “This Mouse is no longer active” error message.
Is there anyway to fix this without RemoteEvents?

local EndPoint = script.Parent:WaitForChild("End")
local Tool = script.Parent.Parent
local current_mouse
local last_recorded_correct = Vector3.new(0,0,0)

local function GetCannotInteract()
	local cannot_interact = {}

	for _, child in pairs(game:GetDescendants()) do
		if child:IsA("BasePart") then
			if child.CanCollide == false or child.CanTouch == false then
				table.insert(cannot_interact, child)
			end
		end
	end
	
	if cannot_interact ~= nil then
		return cannot_interact
	else
		local t1 = {}
		return t1
	end
end

Tool.Equipped:Connect(function(mouse)
	current_mouse = mouse -- Issue comes from here I believe.
end)

Tool.Activated:Connect(function(not_allowed)
	not_allowed = GetCannotInteract()
	local hit = current_mouse.Hit

	local direction = (RaycastAttachment.WorldCFrame.Position - hit.Position) * -1
	local params = RaycastParams.new()

	params.FilterType = Enum.RaycastFilterType.Exclude
	params.FilterDescendantsInstances = not_allowed

	local ray = workspace:Raycast(RaycastAttachment.WorldCFrame.Position, direction, params)

	if ray ~= nil then
		print(ray)
		EndPoint.WorldCFrame = CFrame.new(ray.Position)
		last_recorded_correct = ray.Position
	else
		print("Ray returned as nil.")
		EndPoint.WorldCFrame = CFrame.new(last_recorded_correct)
	end
end)

Additionally, I have tried Players:GetPlayerFromCharacter() to get the mouse, but that also failed.

1 Like

I don’t recall you being able to get the mouse on a server script, if it is a server script.