I’m working on a tennis game however the ball’s texture acts a little weird when you zoom out of the ball, all of a sudden black lines start appearing and I have no clue why.
Here’s the explorer window:
Does anybody know why that happens or how to prevent it?
Oh, that’s weird. Try moving the tennis ball somewhere else on the map and tell me if the problem consists. It’s possible its a lighting issue but I doubt it.
How do you make the mesh? Just wandering how you unwrapped the texture as well as how you went along with modeling it, I’ve seen this happen because of a mirror modifier on my personal model, but I doubt you modeled this rather then subdividing a sphere.
maybe try not making a mesh instead make a normal ball and put six texture properties in your ball since the the ball has six sides if it was a cube and put a texure id in the six texture part i hope it works