This was a while ago but does anybody know why my arms are inverted

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the arms are inverted for my walking and running animations and i know it has something to do with the blending update i just don’t know how to fix it

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I think it’s an intentional update.

how do i fix it? i’ve already read the entirity of the post about the update

Would it be possible to use :Play() and :Stop()?

Edit: Or perhaps edit the default Animate script with the animations you are currently using.

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