Thanks man, you’re the royal-est gamer ever. I can trio the game with you if you want, because I can script many stuff for a 2D game. Also I joined the group.
Thanks man, I’ll make sure to think of Ideas. I am also making a “jojo” kind of game, if you wanna check it out, I’m going to release it in like a week with a few stands. I’ll be adding more.
Its a 3D side scroller. A 2D platformer (which I think you’re aiming to create) would be fully flat with details in the art-style to appear as 3D.
A great example of this would be how the game Hallow knight uses its art-style to appear as a 3D game with objects being both behind and in front of the player, where as your game, you can see the player rotate and see 3d objects which the player walks on.
At this level it was unclear what I was supposed to do. I did end up figuring out that I was supposed to wait for a moving platform, but I suggest hinting to that the player needs to wait for something.
Nice level, though in my opinion the parts are a little too long. I also noticed you can some of the times avoid restarting the level by jumping while you land on the parts, this can be prevented by disabling collision for those parts.