Currently this build is pretty basic ā but it has much potential.
First, the building shape is simply a big block room w/ no windows, just simply a door opening with a couple decals thrown on the walls with what seems to be no thought along with no adornments/ moldings along the outside or inside walls, being simply bare.
The proportions are quite weird as well. The counter, for example, is dwarfed by the dimensions of the place.
Also, there is no style to the building.
The shape itself sticks out since how rudimentary it is and is worsened by the proportions and absence of style; Iād probably have an NPC while building in studio to keep with scaling to the average avatar height for a start, as well as having a reference image for what type of style you want to achieve.
I had to dig in my old files for a cafe I made about 2 years ago when I first got into building on roblox studio. Itās not perfect by any means, but I feel as if it could give some ideas on some concepts.
Exterior
Exterior:
The exterior structure has decor around the perimeter of the walls, attempting to have an interesting composition with a certain style. Some variety is an important factor as well. Also, some basic color theory can help make that certain pop and add some intricacy, but finding a good color scheme is something I have a pretty hard time with sometimes still.
The building itself I tried to have flow smoothly into the environment as well as have more of a shape to it, seeing the entrance. Windows also can help have a building flow more with its surrounds.
Interior
Interior:
The roof is a basic checked pattern with a decoration on each panel along with a molding around them, being a simple technique that can be easily copy pasted and take minutes, along with the decor panels on the top of the walls.(I used just free meshes on the marketplace for each of the shapes on them.)
The height of the roof is probably the max Iād do for one closed floor, being 16 studs for this example.
The walls themselves really have nothing on them except the decor at the top of them to attempt and centralize on that feature, leading them to be rather austere. Most typical modern buildings follow this route, and, given the city like take as seen in the background, Iād probably stick to that.
Also, notice how the counter does not seem completely dwarfed by proportions? Itās pretty basic though, but it serves its functionality I assume. Your counter is completely empty at parts, so Iād probably move the donut display to the counter.
Overall, I think the build lacks creativity and uniqueness from all the elements Iāve mentioned, so Iād for now on think more about what youāre building. Remind yourself of important components such as: proportion, purpose, functionality, style, and composition, etc. Iād look up the elements of art, architecture, and design in general. Educating yourself on these things could possibly help you when building, improving your capabilities as a roblox builder; itās the same as knowing components to game design for others. There truly and really is an art to building.