Hey everyone,
I’m looking to build a portfolio as a trailer/short video creator who also offers group/game icons (small icons, not thumbnails) and I would like feedback on some of the examples of my work I plan to use on my portfolio. I want to learn what aspects of my work might be strong and what aspects might be weak (concept, execution, originality, etc.). Here are 4 icons which I estimate to have taken a collective 1-1.5 hours to complete, and 2 videos which took around a total of 4 days to make. I will also describe the outlines by which I made each example so I can get opinions on how well each example did what it was made to do
Icons
1
No clear idea in mind, cartoonish style might suit group who creates fast-paced/minigame-focused games
2
Early roblox inspired clothing group
3
Science-themed roleplay group, like Innovation Inc.
Trailers
1
Fictional military roleplay group squad promo video
I was given freecam in order to make this, and it was made as a promotional video to get players to enlist into a squad in a fictional military roleplay group. Certain constraints made it difficult to capture the duties of the squad (as a promo video should intend to do) so I chose to focus less on that and more on simply making the video appealing and funny to attract new members
2
“Anime opening” for branch in fictional military roleplay group
In game footage is taken from the perspective of a normal player with no freecam or other special tools. Video designed to be a trailer/showcase for a branch in the military roleplay group I was a member of when I made it, from the viewpoint of a member of that branch. Despite some substance of the video being inside jokes, it mainly displays the areas in which my branch did most of our work, some of the people in the branch, and our skill in combat.
To reiterate, I would like feedback on how well I followed the outlines listed for each of my examples (as icons and trailers represent groups and games and I need to be good at following the outline of being informative above all else when designing them before I expect people to buy from me), as well as thoughts on the overall quality of the things I make.
Thanks for reading