Recently, I released a new game called “Alpha Missions,” this is game where you go on “missions” and unlock more as you progress. This game also has a slight storyline that is talked about sometimes. (Yes, I was inspired by Entry Point amongst other games.)
I recently discovered the game has gained quite amount of hate from the amount of dislikes I’ve seen from the player base.
As a developer, I cannot see what the average new player sees so I would like to ask the community,
“What do you think could improve this game overall?”
It’s great to see another Entry Point fan on here!
Anyway, here’s the feedback:
First off, the guns are way too loud. I think you should make them much quieter.
Secondly, I think the UI is not great. I recommend looking at the UI for games like Payday 3, and Hitman. The UI is too colorful and the colors don’t complement each other. Overall the UI looks too playful for a gritty game.
Third, the “Ice Kingdom” map Is too bare. It is a very boring map because it lacks any props or depth. I recommend you watch GMKT’s video on FPS map design and their video on stealth game mission design.
Fourth, the “Ice Kingdom” mission is just boring in general. Clearing 25 waves of hostiles isn’t fun because there isn’t another objective that you have to do at the same time. Games such as Entry Point require you to clear waves of hostiles when playing loud but also force you to do other objectives simultaneously such as grabbing cash from the vault or hacking servers.
That’s as far as I got in the game. Hopefully, this feedback helps.
Also, side note, the gun sounds are clipping each other. What I mean by that is when using an automatic weapon, the sound is being played, then almost immediately being restarted and played again because of how fast the weapon is firing. This causes a weird and unrealistic sound. To fix this, instead of just doing Sound:Play(), you can do this:
task.spawn(function()
Sound:Play()
end)
This spawns a new thread that plays the sound which means the sound will layer instead of clipping.