So, I just created a Mochi BuzzCut animation, honestly I feel its a little fast and is missing something near the end. Any thoughts?
Video: [BETA TESTING] Fruit Destiny _ Game - Roblox Studio 2023-06-26 16-56-35.mp4 - Google Drive
So, I just created a Mochi BuzzCut animation, honestly I feel its a little fast and is missing something near the end. Any thoughts?
Video: [BETA TESTING] Fruit Destiny _ Game - Roblox Studio 2023-06-26 16-56-35.mp4 - Google Drive
I think it’s really good, obv still needs some effects, but it’s just the animation, normal that it looks weird. Yeah a bit too fast tho, by slowing it down at the end you could really make the player feel the weight of the attack
when thinking about combat, i think that it will take too long for the player to actually deal damage to another player, get stuck in a position and allowing another player to get easy combos on them due to been stuck in a play animation…
Yeah I’m a little confused at the end, I tried a couple things but they didn’t look that great, I think I’m gonna have the arm stretch extremely high in the air and smash down
On the contrary actually, the whole point of mochi buzzcut is to deal insane damage, and stun. Once you get hit you get stuck to the arm (due to mochi being sticky) and the aoe is quite huge (I’m gonna enlarge it) once the player is hit they can’t do anything but wait till the end of the attack