Thoughts on my Character Morph?

A few months ago, I made a character model resembling the character “Hakumen” from the videogame franchise known as Blazblue, published by Arc System Works, the only part of it not fully made by me is the character’s hair model, aside from that, everything is fully made with unions/some exported unions for better rescaling. I am posting this as I’d like to know if I could get any advice over what should I improve for my next creations.

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this character is nicely done, the colors look really nice.
only thing i would say, it has too many sharp edges, i don’t know if his character looks like that but i don’t think it does so try to make it a bit smoother maybe. but other then that, it’s a really nice model and you can clearly see that their was put effort in this character. keep up the good work i would say :slight_smile:

Oh, yeah, only his helmet is meant to look that sharp, the rest has that appearance because they are bricks I chiseled with union operations, I could try to smooth my future creations if needed, thank you for your feedback!! :slight_smile:

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