Right now, my game (currently just called “Project Terra” until I can solidify the theme and mood of the game) has a large amount of the base features of the game finished, and I’m almost ready to start making the map and just create content since almost all the scripting needed is finished.
I won’t go into specifics too much, but to summarize, the core gameplay of my project is:
. Start in a safezone (town) with a basic weapon/tool.
. Leave the town to kill monsters, other players, and to gather materials, while being wary of stronger players and high level monsters.
. Explore the land in order to find more interesting and rewarding monsters and materials, random chests, caves with loot and more difficult boss monsters, and other various points of interest.
. Travel to different towns in order to sell materials to specific vendors, and to purchase better tools and weapons with the coin from doing so.
. Gain XP and level up as you kill monsters/players, and gather/sell materials, as you level up gain access to better items and higher level areas.
. Store earned coins at a bank, because you drop 20-40% of held coins on death.
The only thing I really need to make the base for right now is the shop where you can purchase items, and then most of the scripting is finished and I can just focus on creating the map, adding content to the game, and expanding upon it as much as I can.
That is, essentially, what the gameplay is at its core. My question is, would you play a game like this? Is there too little to do, too much? Would it be better to hyper-focus on one aspect of gameplay (e.g. exploration, combat, trading, material harvesting) or to include everything, but at a less complex level?
Any input in general on this is really appreciated, thanks!