I am creating a shop for my game and I decided to go with a round modern look.
What are your thoughts on it and how can I improve?
(Took inspiration from epic minigames)
I am creating a shop for my game and I decided to go with a round modern look.
What are your thoughts on it and how can I improve?
(Took inspiration from epic minigames)
Good job on the UI, Iām digging it!
However a few concerns come up which is this, it doesnāt look properly placed- it should be away and off the button.
From what I see from multiple peoplesā UIs is that sometime it lacks continuity fully. When I say that, I mean, you have curved edges going throughout the UI but it stops for the minor details. Since youāre asking for feedback, I believe you should curve this frame:
Additionally, add a round top and bottom for this scroll frame:
Other than that, good job on the UI, I like it!
Thanks I will make sure to round the parts that arenāt already. I am not really sure where to place the exit button, have any ideas?
Donāt try to squeeze everything, allow more space by changing the sizes of the buttons on the right hand size to accompany space for the X button
Alright will go ahead and make these changes, thanks.
Much better, just be aware of the colour palette youāre using, but other than that, well done!
The colour of the scrolling bar and back of item images matches the type of items they selected to see.
Itās a great start for sure. But there is room for improvement. I hope Iām not too harsh on you.
Iām gonna list whats I find wrong with the UI as well as including some advice, then iāll list what I like about the UI. In the end Iāll post a mockup I created to try and steer you in the right direction, if you want to use the mockup.
Whats not gone too well.
The orange background is not pleasant to look at. I prefer to use a neutral colour such as white.
Round buttons. Donāt get me wrong, round buttons are amazing, they can make a UI look better. But you seem to have hit the unlucky spot of fully round and not rounded. Knock it back a bit in future UIās. Youāve either got to commit to fully round or barley rounded.
Colour palette. I saw that @uJordy mentioned it. Youāve got a very bright orange background and the two background buttons. You also have mid level colours such as the buy button or āget starsā. But the rest is pastel colours.
Youāve got to find some colours that you like and you feel fit it well. I can suggest using https://flatuicolors.com or even just browsing around on the internet looking at other peoples UIās and saving the images for references/colours.
The text scaling. I see that youāve used a textbutton and that means the text is gonna fit a bit weirdly depending on how big the textbutton is. The key here is use your rounded button as a background image, then apply a textlabel over the top with the correct sizing/positioning, then apply a button with the zIndex set to 2 so that the text doesnāt look odd.
Whats gone well
The little drop shadows in this UI work great.
The little rotated āXā is great and we should roll with it for other things such as buttons.
Onto my mockup. Iāve done this in the past for someone else and will only do it to people whoāve made an attempt at creating a UI but fell a little short.
Now, this isnāt perfect as Iāve just mocked it up and didnāt spend much time on it. I still hope it gives the vibe iām giving off with it though. Iāve looked at how your UI is and made changes where I think it will improve how it is.
As I said before, try to use a neutral colour like white for the background, its much easier on the eyes(well not at night time, but thats for another topic) and you can use nearly any colour with it.
On the subject of colour. Iāve gone a bit all out here and just used the entire colour palette. You shouldnāt really do this, just pick a few colours to work with.
Iāve fixed up the rounded corners on buttons, you can see that mine arenāt too rounded, but they arent square. Youāve just got to find the nice balance. (Itās a bit of a pain)
Iāve decided to roll with your rotated āxā button and have applied it to other areas which gives the textlabels a nice feel, its something new, unique, not really done much in UIās on roblox.
If you want to use parts of or use the mockup in full then feel free! If you donāt want too then I hope Iāve helped you and steered you the correct direction.
Anyway, good luck and carry on designing/creating!
Apologies if my criticism sounds a bit harsh.
So, the design of the UI is good. I do like the title frame and the button design. I believe youāve nailed that.
Now, letās get to the negatives.
The color of the shop is NO BUENO. Itās never a good idea to use bright red. That color will assault playerās eyes. You should use a toned down color (light blue, grey, etc.) thatās more eye friendly.
Next, thereās no color palettes. This is a personal preference but itās always a good idea to give your UI a color palette so itās not just random colors.
The āShop UIā looks really good! I think itās unique and would fit great in like a Simulator game. Good job!
Thanks I will definitely be using some of what your mockup has.
Is the square behind the X an image? If it is, you should use @Quentyās tutorial on how to remove the edges: Fixing images in Roblox ui (black outlines)