Thoughts on the FNAF remake?

Hey guys, I just made this cool FNAF like experience. What do you guys think if it and what are some bugs? I’m constantly improving and fixing so it would help a lot.

You can play the game here

the first night is CURRENTLY SET TO 20/20/20! I will be doing this temporarily to challenge your abilities. So what are you waiting for? Get started playing!

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Looks scary! Planning to do more details and legendary phone guy?

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phone guy is copyrighted unforuntately but yes I am planning on refining the experience. It would help motivation wise if there were a bit more people but I really appreciate your comment!

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Strange, in TPRR there is phone guy audio. But anyways, glad to hear that new updates will be coming! I will check your game out!

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I checked it, peed myself, now I know how cool and scary it is. (I did 2 nights, and died on third because of glitch where my power ended and freddy got me).

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I’m glad you liked it! I will have to pause the project for now (with all the bugs) but I will return to it later and fix the issues. This is because I need to make a successful game and I feel as though there are too many fnaf games that roblox wont recommend my game

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No, just no.

T pose. Everywhere.



Why doesn’t the light add to the usage, actually why is there just no usage at all?

Oh lord why is this camera so dark

The fans a little messed up
image
image

Employees Only.
image

And I’m sorry BUT WHAT IS THIS


You tried to make something scary and it ended up being a hilariously bad game.

I also think something is wrong with your animatronic AI, Chica didn’t move until 4AM and bonnie moved into parts and service instantly and eventually moved to the hallway at 4AM.

The game resetting after a night is completely bugged, showing previous power usage and power left for about 20 seconds, as well displaying the incorrect power usage.

The games description says
“A single-player FNAF 1 experience with immersive graphics and thrilling FNAF 1 gameplay.”

This game does not have immersive graphics.
Chica is transparent, every animatronic is T-posing, the lighting is too dark even when hallway lights are on, the materials are all over the place and just- why is the office walls made of wood planks??? Plus, the amount of blood on the monitors in the office is just cringe. Its like you’re trying to scream at the players that animatronic bad!!

The lack of any phone guy just removes from the game, too.

The FNAF 1 gameplay is non-existent, it feels like a cheap knockoff that has little to no work put into it, as if you barely understand how FNAF 1’s AI works and you just tried to replicate it from how you think it works.

Adding on:
I’m too good to get jumpscared, but judging from the screenshot you have, the animatronics are way too close to the camera.


There’s too many issues with the game for it to be fun, scary or immersive.

3/10, an attempt was made and it is partially functional, but the amount of issues just weigh it down. Its more funny than scary and lacks immersion in every way.

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My theory: Since this is 20/20/20/20, everything is nightmare. And I think in normal nights everything is gonna be normal, like 6 AM cheers.

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Although I pretty much agree with some other reviews here, I’ll make my own.

So, for starters, these two sentences in the description seemingly contradict each other. Might wanna change that.

It also appears that you did not even make the main menu image yourself.

I also wanted to know, is it intentional that the name of every camera seems to be ‘12 AM’?

As has been said before, the 6AM chimes are pretty messed up, and, I’m not sure if you’re aware of this, but in the original FNaF1, there is always 1 bar of power being used. This game does not have that minor (but important) detail.
Also, please explain this door texture.

If you want to compete with the large library of other FNaF Roblox games, I’d recommend changing the title to be less generic. It’s not really FNaF1 Classic, it’s supposed to be its own game.

3 Likes

@Chark_Proto @EpickDoe @Player_game6543alt

Thank you for your very informative and motivational feedback on my game. After reading your feedback, I have decided to continue working on the game. I’ve added all of the features you have requested and fixed all the bugs. I’ve also adjusted the game description and game name. I hope you all enjoy the changes.

If you have anything else you need to suggest, please do so, and I will add it.

and to you @Chark_Proto, just wanted to say nice avatar :slightly_smiling_face:

:white_check_mark: :telephone_receiver: Supports Phone!

:white_check_mark: :floppy_disk: Saves your data!

:construction: :video_game: Working on console support

:question: :goggles: tell me if you want VR support

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Own team G, I am also trying to make a horror game, I think the only thing you need to make the game more immersive is normal maps and volumetric lighting. Or you know … Dust simulations.

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I’m not sure how to do dust simulations or volumetric lighting in Roblox. That sounds more like a blender thing. I’m glad to hear you like the game, though, and good luck with your horror game! If you want, you can DM me it; I’d love to see it!

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There is a plugin for volumetric lighting in Roblox but it is very graphic intensive.

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Good looking lighting isn’t a hard thing to accomplish.

Here are some simple tricks I personally use to get good lighting:

First, in few places I use beams to create light beams.

Second, each primary source of light has 3 lights instead of just 1.

The first light is the main and brightest one.
The second one is in the same position as the first, but has a much higher angle and is a lot dimmer.
The third light is placed at the end facing towards the first light and is essentially the same as the second.


The reason there is 3 lights is to emulate global illumination and light scattering.
And, by the way, for the lights positioning, I’m using attachments, not separate parts.

Then, for extra effects, you can add particle emitters to emulate dust where you think they should go.


Screenshots are taken from a little project I’m working on, btw.

And, to make your hallway lights much better, increase their angle and adjust their positions. At the moment, its too dark and too little light coming from a somewhat unrealistic angle.

I would personally place the lights looking down at an angle just behind the doors, similarly to how you would place a camera.

2 Likes

Anyway, I replayed your game and:

image
Why did you crop out the guys watermark?
If you’re going to use their image, the least you can do is credit them respectfully instead of acting like you made the image.
Plus, the image doesn’t even fit the game as the models you’re using are modified version of the fnaf 1 animatronics, which the image displays the default models.

Creating good looking images within roblox isn’t hard.


The animatronics in this image (And all lighting) is done within roblox. The only added thing was the removal of the green screen background and the addition of the gradient background.


The right side light makes no sound.


Stuff being visible now is a big plus.


Animatronics are no longer T posing, but…


Night resetting is still bugged.





Things to note:

  • Camera was not using power despite being up even though it should have been down.
  • Bonnie and chica were not moved back to the stage.
  • Door was not using power and should have been open.

The game still lacks atmosphere, and even worse, scares.

Now that I had animatronics come to my door, here’s things I have to say:

  • The light is obsolete since you can see animatronics outside your door when they’re on cam 4B/2B

  • There is no stinger, or scare sound for when you see them at your door

  • The animatronics are doing the same pose all the time. If you have animations, they aren’t working.
    The reason for this is because they’re uploaded to your account, and not a group. Meaning only you can see them.

  • The same ambience all the time with nothing out of the ordinary is very boring, plus theres a massive lack of audio cues.
    In the original fnaf 1, you knew chica was in the kitchen because you heard her, you knew foxy was active because he hummed, and there was just ambience there to scare you.
    This game has none of it.

  • The game still feels like its trying to shove “animatronic bad” down the players throat.


After playing the first night, I left not feeling scared again, but at least the game wasn’t as bad as it was last time.

There’s still a lot of bugs that should be easily fixable, but also easily findable given the minimum amount of testing was given.

2 Likes

I had tested the game by speeding up the time sufficiently to quickly assess and analyze what happens when you transition to the next night. For some reason, when I speed up the time and win like that, it transitions smoothly to the next night, but when I play a full game normally it has the bugs you mentioned

̶I̶ ̶a̶m̶ ̶u̶n̶a̶b̶l̶e̶ ̶t̶o̶ ̶u̶s̶e̶ ̶h̶y̶p̶e̶r̶-̶a̶d̶v̶a̶n̶c̶e̶d̶ ̶p̶l̶a̶t̶f̶o̶r̶m̶s̶ ̶l̶i̶k̶e̶ ̶b̶l̶e̶n̶d̶e̶r̶.̶ ̶W̶h̶i̶l̶e̶ ̶t̶h̶e̶ ̶i̶m̶a̶g̶e̶ ̶y̶o̶u̶ ̶t̶a̶k̶e̶n̶ ̶w̶a̶s̶ ̶f̶r̶o̶m̶ ̶R̶o̶b̶l̶o̶x̶,̶ ̶i̶t̶ ̶c̶a̶n̶ ̶b̶e̶ ̶s̶u̶r̶m̶i̶s̶e̶d̶ ̶t̶h̶a̶t̶ ̶y̶o̶u̶ ̶w̶e̶r̶e̶ ̶a̶b̶o̶u̶t̶ ̶t̶o̶ ̶p̶r̶e̶f̶o̶r̶m̶ ̶a̶d̶v̶a̶n̶c̶e̶d̶ ̶p̶r̶o̶c̶e̶d̶u̶r̶e̶s̶ ̶t̶o̶ ̶d̶o̶ ̶t̶h̶i̶n̶g̶s̶ ̶l̶i̶k̶e̶ ̶c̶r̶e̶a̶t̶e̶ ̶a̶n̶ ̶a̶t̶m̶o̶s̶p̶h̶e̶r̶i̶c̶ ̶b̶a̶c̶k̶g̶r̶o̶u̶n̶d̶.̶ ̶I̶ ̶s̶i̶m̶p̶l̶y̶ ̶c̶a̶n̶n̶o̶t̶ ̶c̶r̶e̶a̶t̶e̶ ̶s̶o̶m̶e̶t̶h̶i̶n̶g̶ ̶a̶t̶ ̶t̶h̶i̶s̶ ̶l̶e̶v̶e̶l̶ ̶w̶i̶t̶h̶o̶u̶t̶ ̶k̶n̶o̶w̶l̶e̶d̶g̶e̶ ̶t̶o̶ ̶h̶y̶p̶e̶r̶-̶a̶d̶v̶a̶n̶c̶e̶d̶ ̶p̶l̶a̶t̶f̶o̶r̶m̶s̶

Actually, you know what would be cool? I could try to do like a 3D background that has animating animtronics and stuff

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I wouldn’t call blender “Hyper Advanced”

Nope, the red gradient is staying and even if I wanted a proper backdrop, I would still do it in roblox.
Heres the actual scene the screenshot was taken in:


It really is not much effort, all you need is high quality models (Which aren’t hard to find) and the minimal understanding of how to use lights.

Again, simply incorrect.
All the icon I have shown was a screenshot of roblox, and a 2-color gradient behind it.

The website I was using for editing the image is Photopea, if you wanted to know.

Creating good icons is again, a simple task of posing characters and positioning lights.
You can make it as complicated as you want, but everything can be done in roblox. It just depends how long you are willing to spend trying. The icon I made took around 30 minutes of positioning lights, characters and position adjustments on the image.

That would be cool, however do remember that if there are animations in your game at the moment, they simply aren’t loading for me at all.

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I wasn’t able to find a comprehensive list of all the poses that the animatronics did at specific positions. This means that I would basically be winging it and doing what I think looks good in that spot.

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I know but those aren’t true volumetric lighting, when you turn around you can see those are just a plan texture…

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But it works really well in a fnaf style game as the only control over the camera you have is turning it, not moving it.

Yes, turning can mess with it, but simply disable face camera and the problem is solved.

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