I’ll hold you to this. Here’s the main things I’m picking up:
The poses
Of the pieces you’ve posted, all the characters can be summed up in the following image:
Now I get that it’s the aesthetic you’re going for, that is, upbeat and happy, with a smiling waving robloxian and everything, but believe me it is extremely and overly repetitious in the graphics community. Examples are shown below of almost every post within the
past few days in 2 graphics servers I’m in, which also have predominantly beginner artists like yourself.
Please don’t fall into the trap of simply moving some of the limbs a couple of degrees. Try to pose in such a way that is dynamic, yet not so much so that it looks comical. This is hard to do given the nature of the default roblox character (i.e. a series of literal blocks) but it’s worth it, because if you can convey poses with 5 rectangular prisms and a cylinder then you won’t find posing with more humanoid models (e.g. 2.0) nearly as hard (speaking from personal experience).
The Text
As far as I can tell, the text you do is fairly simplistic. This is not bad in all scenarios, but where the text is fairly important, you want it to be visually appealing and at times attention catching, which simplistic text is often hard to be. There are numerous ways you can spice up your titles/text, such as:
- Gradients
- Stripes
- Drop shadows
Colors
When choosing backgrounds, you should make sure they complement the character. Its a big part of color theory that these kinds of combinations are visually appealing.
E.g.
This is shown in some of the examples I posted above:
As bland as the poses are, the colors work well together.
That’s the majority of the stuff I can find, hope this helps.