What difficulty is it in KTFH? Nightmare fuel? Also, I’d recommend a different name since ToTaT doesn’t particularly roll of the tounge like, for example, Tower of Keyboard Yeeting. Perhaps shorten it?
As a hard obby its great it feels like an accomplishment when you complete a part. The platforming is decent I dont really see any need for a major change but I reccomend that you make the start easier for new players.
Building on what @Mine685 was saying, I think a little bit of progressive difficulty might go quite nicely.
A weird analogy but are you familiar with DICE’s Battlefield V? They have a thing called TTK, abbreviated for Time-To-Kill. It’s their analysis of how long the average life lasts in the average match. They’ve learned that the longer the TTK is, or rather, the longer players live, the more they enjoy the game. This is especially prevalent for new players. Beginners get easily frustrated when they die often and very quickly.
This analogy doesn’t fit your obby perfectly since your intent is for this obby to be notoriously hard, and it fits that role well, however, it might be worth exploring progressive difficulty, just so the younger members of your audience who form judgments on their first 60 seconds of game-play might be more inclined to continue playing your game, rather than rage-quitting. Just some food-for-thought.
Well then, note to self, don’t name games like this… and whats with the image? Is it talking about the thumbnail thats just a screen shot of in game? Also, thanks for the suggestions and reviews guys.
(Sorry for the wierd colors, stylish with roblox doesn’t work so well)
More news, the title got changed into content deleted but kept the thumbnail?
This is purely conjecture, but I suspect what might have happened was that you got moderated based on the title + thumbnail. The combination of the two. So calling it the “Tower of Torture” and having a red-dominated thumbnail of the game.
Two options I can think of:
Changing the name to something far less graphic and resubmitting with the thumb.
Change the shade of the thumb to something less dramatic like film-noir style (shades of black and white).
Moderation is oftentimes a lot about perception. I had some ads get censored due to a moderator deeming it a copyright violation. However I made an appeal and provided examples of other public use of similar content and they overruled the moderation action. So perception matters a lot. I suspect the thumb was negatively impacted by your title.
Oh hey, a builder of Kiddies Tower of Hell. I’m one of the Developers of the game (GFX Design/Some towers)
-Since you are planning on making a hard tower, you shouldn’t try to force hard jumps which require precise mouse movements. Its less of a problem on the first floors, but you shouldn’t use this throughout your towers, since towers, even hard towers, should feel fair and justifiable for falls.
-Since you are planning on making a hard obby, it would probably be around the range of Dark/Light Blue. Since we are getting a lot of towers that are higher in the difficulty, around Black or higher, we are beginning to approve less of these, since people are making too many hard towers, this was at the request of Kiddie_Cannon, not me.
Anyways;
-Try to make your tower easier, since fair jumps/ proper level design is usually a determining factor for how we choose towers
-Optional, but provide a noclip/fly tool for players in your obby test, so they are able to try out these towers.
-A recent rule was made, where tower builders have to provide proof of them beating their own tower from beginning to end, no fly/advantage tools are allowed. This is just a heads up
-To go on with this; Any tower Purple difficulty or higher requires proof (e.g. a video of completing it) from beginning to end.
-You are allowed to teleport back to the beginning of floors as long as you reached them before-hand, this is just to save some tedium and time.
-You can have someone else beat your tower for you, just as long as the tower can be bested, it will be valid for KTOH.
-They have to be beaten without coil, so just standard jumps only.