Oh hey, a builder of Kiddies Tower of Hell. I’m one of the Developers of the game (GFX Design/Some towers)
-Since you are planning on making a hard tower, you shouldn’t try to force hard jumps which require precise mouse movements. Its less of a problem on the first floors, but you shouldn’t use this throughout your towers, since towers, even hard towers, should feel fair and justifiable for falls.
-Since you are planning on making a hard obby, it would probably be around the range of Dark/Light Blue. Since we are getting a lot of towers that are higher in the difficulty, around Black or higher, we are beginning to approve less of these, since people are making too many hard towers, this was at the request of Kiddie_Cannon, not me.
-Try to make your tower easier, since fair jumps/ proper level design is usually a determining factor for how we choose towers
-Optional, but provide a noclip/fly tool for players in your obby test, so they are able to try out these towers.
-A recent rule was made, where tower builders have to provide proof of them beating their own tower from beginning to end, no fly/advantage tools are allowed. This is just a heads up
-To go on with this; Any tower Purple difficulty or higher requires proof (e.g. a video of completing it) from beginning to end.
-You are allowed to teleport back to the beginning of floors as long as you reached them before-hand, this is just to save some tedium and time.
-You can have someone else beat your tower for you, just as long as the tower can be bested, it will be valid for KTOH.
-They have to be beaten without coil, so just standard jumps only.