Thoughts on this throw away game

I have created a throw away game and I want your thought about it. Are the builds drawing the focus of the game off? Is there anything to remove?
Here is the game:
Scale your Humanoid

Edit: The reason I need your thoughts on this because I am making another game and want to consider your thoughts and improve my other game that is in current development.

6 Likes

I love this. I made myself an absolute monster lmao

However, I think you should limit on what the numbers should be.

2 Likes

There are limits, just that this was a build and go so I did not calculate the limits for each one.

But I think the proportion and type have a limit of 1 so any number between 1 and 0 can be inputted.

If you realise, if the number goes above the limit, no effects will happen. So yeah

Hahah me and my friends had some fun, realy cool game

This is absolutely amazing the only thing I would do is put a limit to how many number you can scale because without that limit it can get very crazy.

This game is pretty silly that its kinda enjoyable- haha.

The GUI though… lets not talk about it… lol.

Hmmm, what part of the gui can be improved? I need some feedback to improve future game GUIs

1 Like

There is a limit as I said here

So, it is just that I did not bother to make a limit that is visible by the players.

1 Like

its too edgy, and kinda just eh. its well scripted, and i know GUI isnt your main focus, but yea.

It’s really fun! But every single one of the boxes fell literally as I type this.

Also add an R6/R15 toggle (if you can) so I can become Ultra Pepsi Can

Also like @z8ir said the UI isn’t the best (add some UIcorners maybe? or set BorderPixel to 0?)

2 Likes

It’s really fun lol. I scaled myself to 92640263926392639729649729479279 (every box fell off)
The UI could use improvements.
The game was unplayable at the number