Im now in the phase of my game where I need to make all the UI ()
So I have this very early stage version of the weapon selection UI, and I was wondering if anyone has any advice regarding it!
Uh yeah, thoughts?
Im now in the phase of my game where I need to make all the UI ()
So I have this very early stage version of the weapon selection UI, and I was wondering if anyone has any advice regarding it!
Uh yeah, thoughts?
To be honest, this UI looks like it came from 2016. Today’s standards are different. UIs with a more modern style, etc.
But it all depends on the theme of your game, maybe this style will match the style of your game.
cool and clean.
is this going to mainly be a console game? i see the R1 and L1 buttons
not too important, but i would like to shorten “sniper rifles” to something else, like just “snipers”. same goes with the assault rifles.
for this button, i would probably move the text higher so it aligns with the top of the box.
(move text till it hits the red line here)
great foundation to work on though at this early stage, it will turn our great!
Thought I was the only one who would program whole system when it comes to building the actuall map or the Ui I just get 0 humour from it lol?