I’ve been practicing and trying to work on my skills with posing (in Cinema 4d) and using Photoshop to make graphic designs for Roblox. I’ve been doing Roblox GFX for about a week now. Lots of experience in Photoshop, almost none in Cinema 4D. Any thoughts or suggestions on this logo I just finished for my client? Ways to improve down the road?
The render itself looks well done, I’ll be honest I’m not a large fan of the backdrop. The way the text is covered by the gun and then the text is above the gun confuses me tons.
In general it looks nice nice and if I saw that on a game I’d probably click it. If you want to improve then just aim for realism and detail. I never went into GFX because I prefer scripting and to get good at it you have to practice tons which I assume you’ll do. Your textures and lighting is good though.
Thank you for the feedback, I appreciate it. I agree about the background, that was more something my client wanted. I was probably gonna aim for a 3D one. I think my goal with the text and gun is confusing and flopped, as you said it confused you.
Gotta say you have done, a great job on your render looks quite good but as been said above. The text is covered by the gun, part you should probably fix that to look more decent. And some of the text got dark spots on the W,W,I you could maybe. Add some more light to your render!!
Aside, all of that the render looks quite good. Like how you took your time to make this logo overall i’ll add some more light! to your logo to look more better, and realistic but for know you have done great job on your render i’ll just practice. And practice to improve your skills a lot more…
The render is very dark, too dark, the soldier looks very rough, if that’s what you were going for great job, but it doesn’t look all too good. Character is lacking bump and the face looks like it was added on in photoshop. Gun needs subtle reflection also.
I actually do like it. I’d like to compliment you on the fun with the text. According to my advisers, that type of style is “the thing” right now, so it’s really amazing!
The background isn’t my favorite, I do agree that more realism with that would like nice.
The render is brilliantly designed. The only thing that annoys me is that the weapon is a dark colour, although it could signify that it has been damaged by enemy weaponfire. It is your choice on weapon colour.
It has a problem with the squint test. It is too dark. The Gun is also way too dark. It could use some reflections on the surfaces. The WWI looks murky.
The render is very nice, one issue is the background image, it is very plain and could be replaced with a better image, such as a battle ground, or a tank.
Good attempt though, just work on getting the background less plain and work on making the text more 3D.
You want to tell a story. You have action between two players and that is good. I would suggest you work on the context of the conversation. Presently they seem to be arguing over the mineral rights of the mountain behind them. I would suggest adding some action in the background. You have already set up an incredible frame with the two players. The lighting is great the shadows are well balanced. The scene is just screaming for something to be happening that is trajic and that the two are unaware of will destroy their very lives in a matter of a few moments.