Three abilities for a class in my project

Hey! My current project is an anime-style game except its not related to anime, and I make the plot and structure of the game. Right now I’m working on the first class: Lyne

This class is primarily going to be associated with speed, energy, and explosions.

The way the game works is that there are multiple styles, and each style has its own classes. Lyne would be apart of the energy style. Heres a poorly made graph to maybe help understand what im going for:

As you can see in the graph, It starts off withe the 4 basic elements: Air, Water, Earth, and Fire. In the middle we have energy, where all the main elements meet. Further out in the graph, we can see the elements combining with each other to form more complex elements. For example: Earth and fire = lava. The ones that are blank I ones that I just haven’t though of it(You can give me some ideas if you want!).

Each class will have 3 unique abilities, and 3 abilities that come with the style. So far I have 2 abilities down for the Lyne class.

The first ability that I made was this one:
https://gyazo.com/dba9e78c5fb6c09b3cdef67d77f90dd6
(I fixed the issue with being upside down but this is an older clip so it doesn’t show it)

Basically, your speed is increased as you hold the ball of energy above you. To use this move, you click and all opponents in its vicinity will have received -50 damage. The players affected will have their screen tinted dark reed, and will have a rotating logo of the Lyne Class. This effect can be seen in this clip: https://gyazo.com/5ce14a94c78d47e551542a5e83187d52

The second ability I have made are heat seeking missiles. Each missile does -30 dmg and there is currently no way to evade them. There are three heatseeking missiles, so in total 90 damage for one move. To use this move, the target has to have a humanoid, otherwise the missiles won’t launch Clip: https://gyazo.com/c05402aa1da309e9c20605b27f1e07a8

I made this move using a tutorial, But I changed a lot of things up.(Creds for awesome tutorial:https://www.youtube.com/channel/UCh6pWUOpbxcXzNCMMR8QpCg)

Basically, a glowing ball of energy surrounds the nearest enemy and does 5 damage every .25 seconds. It also stuns the player. Clip: https://gyazo.com/d8a51d9f675dcb9c9867fb074525a897

Well, that’s it! If you have any question or have any ideas for classes, styles, or abilities, let me know!

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Update: I just smoothed everything out, and I fixed some issues.

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I love it! Making things like this is always fun. Some thoughts I had on ideas is maybe Fire and Water can make steam, earth and air is tornado (maybe?) and fire and air can be like some hot air or quick-moving fire that deals low damage but moves fast? I’m not sure what else it could be.

But I wish you luck, let me know if you encounter any problems and I’d be happy to help! Good luck :happy1:

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Yeah, making these abilities are a blast. I haven’t really dabbled into the world of particle effects until this project. The whole project was originally just experimenting with particles. those are great ideas, I was thinking maybe air and fire is explosion? or fire and energy. Although I don’t see the earth element in the tornado one

Yeah that was a bit of a longshot. I like the explosion though, that sounds cool B)

Let me know once you get another move or two done, I’m excited to see it :happy1:

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Abilities look sick! maybe for the first one add some meshes or something to me it feels a little bland…
For the 2nd ability the icon above the player looks a little weird. I don’t know if that’s supposed to be an eye but it looks like a wheel to me. The third one looks pretty nice tho
Good work I look forward to what else you make :grin:

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Ok so the icon is actually an effect of the first move, it affects all players in the area of the explosion. The Icon is just the image for the class “Lyne” as all of the moves so far are in that class. What meshes would you like to see in the explosion?

Oh, I see it makes more sense. It was a little weird to me since I didn’t know what the icon meant. I don’t know what meshes; I’m not an effects guy. Sorry for the lack of advice with it :sweat_smile: But currently It just looks like a blue circle and feels a little flat… Maybe it’s just me? Maybe some screen shake would help it out a lot?
Good luck with your game I’m excited to see what you make in the future :grinning_face_with_smiling_eyes:

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Hey! I just added the camera shake feature! Heres the clip: https://gyazo.com/584139232276b1620363d3f2a8010e63

Ay that feels much better it goes out a little early though :sweat_smile:

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So you want the shake to happen later or sooner?

I mean it goes out early sorry if I wasn’t clear enough. Looks early to me.

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I just changed it how’s this: https://gyazo.com/6e2ff0c4e4de3fa5f3f937dbf3a5567f

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Feels really nice! You should have shown the effect when you start the explosion. That looks sick!

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Thanks! I think you will enjoy the next ability im working on…

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Quick question do you think this is a good effect: https://gyazo.com/46b71d97c57699e1d3725c6d46c2e20a

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I mean its ok… It feels flat though. I’d have to see what it is used for. Even bad looking particles can end up looking good depending on how you use them.

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Yeah it seem flat to me too, I was trying to get an explosion effect

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sneak peek check??!?!?

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!Update! The third move is out now!!! Clip: https://gyazo.com/d8a51d9f675dcb9c9867fb074525a897

I made this move using a tutorial, But I changed a lot of things up.(Creds for awesome tutorial:https://www.youtube.com/channel/UCh6pWUOpbxcXzNCMMR8QpCg)

Basically, a glowing ball of energy surrounds the nearest enemy and does 5 damage every .25 seconds. It also stuns the player

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