Hi, I’m trying to make a tool that would hurt other players when thrown but I’ve encountered a bug.
I have a server script in the tool that looks like this:
and when I hold tool out it hurts other players like normal but when I throw the cloned tool it doesn’t make the player take any damage. Does anyone know any fixes that would work?
For example, if you had a tool weapon, you connect .Activated and make it shoot, works, if you clone tool and try to shoot with the clone, it won’t work, cause the signals dont get cloned.
local toolClone = gun:Clone()
toolClone.Activated:Connect(function()
--make sure the clone also works (frameworks come in handy in situations like guns
end)