Thumbnail Personalization consistently picking worst performing QPTR thumbnail. Is this a bug?

After trying Thumbnail Personalization (TP) for my new game, I have noticed that the algorithm keeps picking the worst QPTR thumbnail to push to users.


Expected behavior

I expect the algorithm to pick the best QTPR thumbnail as the winner & make it get the most impressions. I do not expect the algorithm to consistently push the worst QTPR thumbnail to the most users it can.

Page URL: https://create.roblox.com/dashboard/creations/experiences/6078240228/places/17745004956/thumbnails

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I forgot to mention light blue. It seems that light blue performs better than green, yet the algorithm chose to stop pushing it in favor of the worst performing one (green.)

Hi:
Thanks for reporting the issue. We are working on debugging our flow to see what is wrong here. We will update you once we get some findings.

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Hi:
Sorry for the late reply. We have done some improvements. Now the image with the best performance should have been promoted with the most traffic. Sometimes if the image QPTR are very close the algorithm might split the traffic across a few top thumbnails. And also it takes a few hours to honor the QPTR difference by the algorithm.
Please let us know if you still see some issues. Thanks

Can confirm it is now working as intended.

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