Hello developers! I am struggling to figure out what would be the best way to go about making a Tile Floor generation that automatically updates as the player walks but falls behind you X amount of studs from the player. If anyone could give me an example or point me in the right direction would be appreciated. Thank You!
As you can see there are three main properties defining if the tile is placed in what time.
Create a 2d array in first, then create a noise function determining what is the delay for appearing/disappearing of the floor tiles, make a service which iterates through requested floor tiles placement and make it wait the right time.
Thank you for the response but do you think if I went for a noise function to detect the delay of each tile would be a bit costly? or lag the game with multiple players in it?
nah, it should be fine.
I once ran roblox on 5k objects that were constantly iterated over and over (it ran on 50 FPS). Your case is much better because it’s temporary and there are less of the objects to tween.
Stress Test: 1k objects
Around 60k iterations per second CoolCrap.wmv (606.9 KB)