TileSize scaling is broken with UIScale

UIScale seems to scale of TileSize on ImageLabels and ImageButtons wrong when using Scale in the TileSize.

When using Scale:

TileSize of {1, 0, 1, 0} and UIScale of 1:

Same TileSize with UIScale of 0.5:

As you can see, the tile size gets halved, even though it should not in this case.

And here is Offset:

TileSize of {0, 100, 0, 100} and UIScale of 1:

Same TileSize with UIScale of 0.5:

Seems like a tiny oversight.

Hi @BackspaceRGB thank you for the bug. We will add this to our backlog!

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Hi @BackspaceRGB, we’re currently working on a fix to this problem and we should have a working solution out in an upcoming release. We’ll update this thread when the fix is live, thanks again for reporting this!

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