Tilting Turnups | DEVLOG 1#

TILTING TURNUPS | DEVLOG 1#

Welcome to the newest devlog for Tilting Turnups! This Roblox fighting game continues to evolve, and i’m excited to share the progress and features of the Christmas Event Part 2 update, alongside ongoing development progress be sure to let me know if something need to be changed or addressed. :arrow_down:


Christmas Event Part 2

Released on December 19th, 2024, the second part of the Christmas update brings a sleigh-load of festive content to Tilting Turnups:

  • New Shop UI: Redesigned for a cleaner, more intuitive experience.
  • Pet GUI Overhaul: Managing and equipping pets is now easier than ever with the updated interface.
  • New Lobby: The game’s hub area has been revamped with a fresh, holiday-themed design.
  • New Huge Gingerfred Pet: A special seasonal Huge Pet for players to discover.
    (Pet size isn’t as huge as you see in game , it’s smaller because of the pet system limits)
  • Christmas Drops (Pet Eggs): Collect and hatch pet eggs for a chance to unlock the three new pets added in this update.
  • And More!: Hidden surprises await players exploring the update.

This seasonal content aims to bring holiday cheer to the game while keeping the gameplay engaging and rewarding for the community, thank you all so much for the constant feedback on the game.

Core Gameplay Features

As always, the heart of Tilting Turnups lies in its combat and gameplay:

  • Chest System: Players unlock randomized weapons from chests spread across the map.
  • Combat Flow: Weapon balancing and gameplay adjustments continue to ensure a skill-based, competitive experience.
  • Player Engagement: The updated lobby and visual enhancements draw players into the action while maintaining accessibility.

What’s Next for Tilting Turnups?

The Christmas event is only the beginning of what’s planned for Tilting Turnups. Looking ahead:

  • New Maps: Expanding the battlefield beyond the seasonal snowy terrain.
  • Cosmetic Skins: A robust customization system is in development, allowing players to personalize weapons and pets.
  • Ongoing UI Improvements: Future updates will refine the game’s interfaces based on player feedback.

Developer Insights

The Christmas update presented some challenges, including integrating new features like the pet eggs and balancing festive content with gameplay continuity. The community’s feedback remains the pillar shaping the game, and i’m grateful for your continued support.

Conclusion

Tilting Turnups continues to grow, offering fresh content and improved gameplay with every update. Whether you’re battling it out in the holiday arena or hatching rare pets, there’s never been a better time to play.


:christmas_tree::snowflake::santa: Thank you for reading, be sure to play now to test all the features yourself:

1 Like

I tried playing your game, and noticed some problems 1. The wait time for choosing a map is a bit long, also the wait time for getting back into the lobby is a bit too long. There should be a guide which tells players you get weapons from chests, the server notifications in the chat are a bit annoying and there just seems to be something off with the meshes, they look photoscanned, do you have the correct topology for them? Other than that I think this game has great potential.

Hey thank you for responding!

    1. The wait time is and has been a changing topic for most of the game’s life and probably forever will but I kind of found a balance with this time, but if not ill’change it immediately.

    1. The guide can be found next to the voting areas telling the player how to play ( should i make it more noticeable? )

    1. I agree, I may just remove the chat notifications.

    1. The meshes are supposed to look like that. If people don’t like them I may change them, tho i feel like it gives my game a different look from others.

Thank you again a lot for checking the game out.

So when the player spawns they are facing away from the voting area (I didn’t find it until the second round, which might be pass some people’s attention spans). It should be a UI thing so players can’t miss it.

Edit: I clicked on the tutorial, I don’t understand what to do? No dialouge its just some text floating on top telling me to vote for a round

1 Like

Yes, I’m currently working on a new tutorial system, thank you for pointing that out.


I am currently thinking of ways to make the voting area more noticeable but I have yet to find a way.


Thank you so much for responding again.