-Anchor every object except the player
-Filter(So your building won’t be falling apart after time has resume
-Keep Of Velocity(So if you detonate a bomb in a time stop,after time resume,It’ll react to the force
-Laser Gun template for time stop(in tin_nim recharge place)
-Color Invertation(like in Dio from jojo)
-Configurable Cool down!
for i, v in pairs(workspace:GetDescendants()) do
local Player = game:GetService("Players"):GetPlayerFromCharacter(v:FindFirstAncestorWhichIsA("Model"))
if not Player and v:IsA("BasePart") then
v.Anchored = true
v.Color = Color3.new(1 - v.Color.R, 1 - v.Color.G, 1 - v.Color.B)
end
end
I made a script that inverts the colors of everything and freezes everything except players, doesn’t seem hard to make a time stop
pretty easy ngl
I don’t know man, you just anchored everything, and changed colors incredibly strangely. He said he did more? I didn’t read to carefully, sorry if I’m wrong.
Spluz Thankyou!.banktoner it is made from scratch but im sure you could use Adonis admin too.MrCandyDev Thank You I really appreciate it.R0bl0x10501050 Yeah its more efficient I am going to add that this noon pacific time.D0RYU Well That is inefficient and would not include time resumption but I am going to modify that code to work.HashCollision Yeah Great idea,Im going to add that this afternoon.eclips_e Thx It really help!
it could be more efficient by changing the code to use ipairs instead of pairs and by using color correction instead of changing each part’s color value
besides that, I was mainly showing that it was easy to make a time stop
which is why I didn’t include time resumption(not trying to recreate everything you made obviously)
Probably one of the detailed resources I’ve seen so far! Looks cool, works amazing! Everything functions nicely. Except the code is a little bit bad. I mean the code is correct, but it doesn’t looks arranged to me. (Only my opinion)