Time to lose BrickColors

[quote] [quote=“PyroInfinity” post=105801][quote=“777-300ER” post=105798]This has been discussed multiple times and everybody says it would make save files too large.

Sorry dude.

(P.S Drop all of the unneded formatting from your post. It looks kinda tacky and is hard to read.) [/quote]

I told you, I am not so good yet, also Echo is right, if CSG doesn’t make the file size to large, why would Color3? Explain buddy.[/quote]

Instead of one value being stored for the colour, you’re storing 3.

Also, CSG DOES make file sizes huge.[/quote]

There are probably clever ways of optimising it though. Like indexing every colour used when you save and assigning a value to them.[/quote]

That’s exactly how you would do it. Think of Java’s Color object:

“Color(int rgb)
Creates an opaque sRGB color with the specified combined RGB value consisting of the red component in bits 16-23, the green component in bits 8-15, and the blue component in bits 0-7.”

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